Editing List of meteor smashes (SSBB)

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*Down aerial - Ike thrusts his blade below him. The entirety of the blade meteor smashes anyone very powerfully who is hit at the initial thrust, though landing its later hitboxes will hit the opponent vertically with less power. It has slow start-up lag, with heavy ending and landing lag, but has a long, disjointed hitbox, that reaches far downward. It is the second or third strongest meteor smash in ''Brawl'' depending on the situation (aerial Wizard's Foot is stronger below 100% and reaches fatal knockback at a lower percent, but Ike's dair is stronger above 100% and can KO grounded opponents faster, while also not resulting in a SD nearly as much as Wizards Foot). Its power is capable of star KOing grounded opponents well under 150%, as it has high base knockback and very high knockback scaling. When edge-guarding, it's one of the more effective meteor smashes, with its power and reach, but it carries some risk with its high ending lag and Ike's subpar recovery.   
*Down aerial - Ike thrusts his blade below him. The entirety of the blade meteor smashes anyone very powerfully who is hit at the initial thrust, though landing its later hitboxes will hit the opponent vertically with less power. It has slow start-up lag, with heavy ending and landing lag, but has a long, disjointed hitbox, that reaches far downward. It is the second or third strongest meteor smash in ''Brawl'' depending on the situation (aerial Wizard's Foot is stronger below 100% and reaches fatal knockback at a lower percent, but Ike's dair is stronger above 100% and can KO grounded opponents faster, while also not resulting in a SD nearly as much as Wizards Foot). Its power is capable of star KOing grounded opponents well under 150%, as it has high base knockback and very high knockback scaling. When edge-guarding, it's one of the more effective meteor smashes, with its power and reach, but it carries some risk with its high ending lag and Ike's subpar recovery.   
*[[Aether]] - Meteor smashes airborne opponents with the downwards slash, similar to Kirby's Final Cutter. Unlike Final Cutter, it does not have set knockback, but its knockback scaling is near nonexistent, making it an ineffective meteor smash at even high percentages if the opponent is not near the lower blast line. Its high base knockback can allow it to gimp though if it catches an opponent at stage level or below. By using a "reverse Aether", a player can edgeguard with it by using Aether near the ledge while facing away; this allows Ike to cover some area offstage while grabbing the ledge prevents the landing hit of Aether (which otherwise cancels the meteor smash) from occurring.  
*[[Aether]] - Meteor smashes airborne opponents with the downwards slash, similar to Kirby's Final Cutter. Unlike Final Cutter, it does not have set knockback, but its knockback scaling is near nonexistent, making it an ineffective meteor smash at even high percentages if the opponent is not near the lower blast line. Its high base knockback can allow it to gimp though if it catches an opponent at stage level or below. By using a "reverse Aether", a player can edgeguard with it by using Aether near the ledge while facing away; this allows Ike to cover some area offstage while grabbing the ledge prevents the landing hit of Aether (which otherwise cancels the meteor smash) from occurring.  
[[Erruption]] - An uncharged Eruption will meteor smash if it hits with the tip, with moderate power. However it is near impossible to land and will usually result in a self destruct because of Ike's poor vertical recovery.


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