Editing List of CPU modes

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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B.]]'s [[neutral aerial]].
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B]]'s [[neutral aerial]].
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby.
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby.

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