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| ==Up special ledgestall== | | ==Up special ledgestall== |
| {{SSBM|Zelda}}, Sheik, {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Yoshi}}, {{SSBM|Mewtwo}}, {{SSBM|Dr. Mario}} and {{SSBM|Pikachu}} can ledgestall with their up specials. | | {{SSBM|Zelda}}, Sheik, {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Yoshi}}, {{SSBM|Mewtwo}}, {{SSBM|Dr. Mario}} and {{SSBM|Pikachu}} can ledgestall with their up specials. Sheik's "Shino Stall", named after Japanese Sheik player {{Sm|Shino}}, is by far the easiest and most useful as her up special has innate intangibility, a strong hitbox and many movement options. Dr. Mario's up special cancel<ref>[https://smashboards.com/threads/doctor-mario-hitboxes-and-frame-data.309998/]</ref> can be used to grab the ledge from directly next to it. |
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| *Sheik's fully intangible ledgestall is the easiest to perform among the whole cast. There are two main variations of the technique:
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| **The '''Shino stall''', named after Japanese Sheik player {{Sm|Shino}}, is easier to perform, and involves regrabbing the ledge after the explosion of her [[Vanish]]. Along with full intangibility, the explosion's hitbox grants additional protection on the ledge, but the ledgestall can be interrupted if the opponent grabs the ledge with good timing.
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| **The other major technique is known as the '''Sami stall''' (after [[Georgia]] Sheik player {{Sm|DruggedFox}}), or less commonly as the '''Sung stall''' (after [[SoCal]] Sheik player {{Sm|Sung}}). It requires the player to aim for and grab the ledge during Vanish before the explosion hitbox activates. Although the timing window is more precise than the Shino stall, it has its advantages, namely that the Sami stall is much faster, allowing the player to act more quickly after a stall cycle. It is therefore much more difficult for opponents to steal the ledge using the Sami stall, and should an opponent successfully steal the ledge, it's possible for the player to react quickly enough to teleport on stage instead of falling to their death. Its lack of a hitbox can also have advantages when edgeguarding, to avoid knocking recovering opponents out of a [[helpless]] state.
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| *Dr. Mario's up special cancel<ref>[https://smashboards.com/threads/doctor-mario-hitboxes-and-frame-data.309998/]</ref> can be used to grab the ledge from directly next to it.
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| *Fox and Falco can both perform fully intangible ledgestalls with their up specials. Although a fully intangible ledgestall (involving dropping from the ledge at frame 9) must be frame perfect, both characters have a 14 frame window to input the up special after dropping from the ledge while still gaining full intangibility. Thus, even their semi-intangible ledgestalls are performable at the human level and widely used in competitive play. Both characters can also perform a double jump or [[Shine]] jump cancel during their ledgestalls.<ref>{{cite web|url=https://www.youtube.com/watch?v=DdxZiXL2Plw|title=How to invincible ledge stall}}</ref>
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| **Falco must double jump in order to perform his up special ledgestall.
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| **Fox does not need to double jump to ledgestall. As his up special produces hitboxes during charge-up, he can prevent the hitboxes from appearing by double jumping, and then inputting the up special at least 9 frames after dropping from the ledge; this can be useful during edgeguarding, to avoid knocking opponents out of a [[helpless]] state.
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| <gallery mode=packed widths=180px heights=250px> | | <gallery mode=packed widths=180px heights=250px> |
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| ==Haxdash== | | ==Haxdash== |
| This fully intangible ledgestalling technique is sometimes in competitive play, despite the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. The technique is named after {{Sm|Hax}}, due to his mastery and implementation of the technique.
| | Rarely used competitively because of the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. Referred to after {{Sm|Hax}}, due to his mastery and implementation of the technique. |
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| By letting go of the ledge, jumping towards it and [[waveland]]ing away from it, the ledgegrab box overlaps the ledge again just when the ledge intangibility has ended for most of the cast. Some characters, like {{SSBM|Marth}}, need to fastfall in order to get down far enough in time before the intangibility has run out while others, like Captain Falcon need to waste a few frames so they don't fall below the stage before the intangibility ends. | | By letting go of the ledge, jumping towards it and [[waveland]]ing away from it, the ledgegrab box overlaps the ledge again just when the ledge intangibility has ended for most of the cast. Some characters, like {{SSBM|Marth}}, need to fastfall in order to get down far enough in time before the intangibility has run out while others, like Captain Falcon need to waste a few frames so they don't fall below the stage before the intangibility ends. |
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| Most characters in the game can perform a Haxdash, but its practicality and number of intangible frames vary among the cast. {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} are the only characters who can perform fully intangible Haxdashes at a reasonable human level; other characters can perform fully intangible Haxdashes that require multiple frame perfect [[TAS]]-level inputs. As such, the technique is most frequently used by Captain Falcon and Ganondorf players. {{SSBM|Link}}, {{SSBM|Marth}}, {{SSBM|Roy}}, {{SSBM|Samus}}, {{SSBM|Young Link}}, and {{SSBM|Zelda}} have useful Haxdashes that, when performed at the human level, grant significant intangilibility but still leave the characters vulnerable for a few frames. Other characters, including {{SSBM|Ice Climbers}}, and {{SSBM|Jigglypuff}}, and {{SSBM|Kirby}} can perform practical Haxdashes, but generally have better ledge options, or in the case of the Ice Climbers, leaves Nana heavily vulnerable.
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| <gallery mode=packed widths=180px heights=250px> | | <gallery mode=packed widths=180px heights=250px> |
| Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall. | | Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall. |
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| ==See also== | | ==See also== |
| *[[Planking]] | | *[[Planking]] |
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| ==External links==
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| *[https://www.youtube.com/watch?v=2mL0IOdCW6k All characters performing a fully intangible ledgestall]
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| ==References== | | ==References== |