Editing Ledgestall

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==Explanation==
==Explanation==
As soon as a character grabs the [[ledge]], they will enter the ''CliffCatch'' animation that lasts 7 frames (3 for {{SSBM|Link}}) and will have complete intangibility that lasts 30 frames longer than the ''CliffCatch'' animation. On the last frame of ''CliffCatch'', they will be able to perform all ledge options except for letting go (ledge attack, ledge roll, ledge climb, or ledge jump). If they don't perform any of these, they will enter the ''CliffWait'' animation during which they can also let go of the ledge. To do this, they will need to move either the control stick or the C-stick from the neutral position to either a downward or a backward input.
As soon as a character grabs the [[ledge]], they will enter the "CliffCatch" animation that lasts 7 frames (3 for {{SSBM|Link}}) and will have complete intangibility that lasts 30 frames longer than the CliffCatch animation. On the last frame of CliffCatch, they will be able to perform all ledge options except for letting go (ledge attack, ledge roll, ledge climb, or ledge jump). If they don't perform any of these, they will enter the "CliffWait" animation during which they can also let go of the ledge. To do this, they will need to move either the control stick or the C-stick from the neutral position to either a downward or a backward input.


The character now has 29 frames of intangibility left that can be used freely. As soon as they drop from the ledge, the "Disabled Regrab Period" (DRP) countdown timer starts at 29 frames (a character must wait ~half a second between letting go of an edge and grabbing it again). Thus, maintaining continuous intangibility requires dropping from the ledge on the first frame it is possible – otherwise, there would be at least one frame without intangibility on which the DRP timer was still active.
The character now has 29 frames of intangibility left that can be used freely. As soon as they drop from the ledge, the "Disabled Regrab Period" (DRP) countdown timer starts at 29 frames (a character must wait ~half a second between letting go of an edge and grabbing it again). Thus, maintaining continuous intangibility requires dropping from the ledge on the first frame it is possible – otherwise, there would be at least one frame without intangibility on which the DRP timer was still active.

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