Editing Ledgehopped double laser

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
The '''Ledgehop Double Laser''' or '''LHDL''' is a technique that can be performed with both [[Fox]] and [[Falco]], though it is far more useful and common among Falco players due to the superiority of his laser.
[[File:LHDL.gif|200px|thumb|The Ledge Hop Double Laser technique. Note that the 2 lasers are fired at the minimum height possible.]]
The '''ledgehopped double laser''', or '''LHDL''', is a [[technique]] that can be performed with both {{SSBM|Fox}} and {{SSBM|Falco}}, though it is far more useful and common among Falco players due to the superiority of his laser.


The technique, popularized in ''Melee'' by Japanese Falco player {{Sm|Bombsoldier}}, involves [[ledgehop]]ping by releasing the edge and jumping immediately, firing off two lasers by tapping the special button twice, and landing on the stage. Though it sounds simple in theory, the real trick is having the lasers travel at the proper height that the player wants.  
The technique, popularized by Japanese Falco player [[Bombsoldier]] involves [[ledgehop|ledgehopping]] by releasing the edge and jumping immediately, firing off two lasers by tapping B twice, and landing on the stage. Though it sounds simple in theory, the real trick is having your lasers travel at the proper height that you want.  


If the player simply ledgehops as they normally would and tap the special button repeatedly, they will likely end up with two lasers that are extremely high and not at the same height. So the proper way to LHDL requires the player to drop from the edge a small amount further than they normally would, and to start tapping the special button immediately after jumping, on the way up, so that the player fires one laser as they pass the ledge going up, and the second as they fall back onto the stage, at the same height.
If you simply ledgehop as you normally would and tap B repeatedly, you will likely end up with two lasers that are extremely high and not at the same height. So the proper way to LHDL requires you to drop from the edge a small amount further than you normally would, and to start tapping B immediately after jumping, on the way up, so that you fire one laser as you pass the ledge going up, and the second as you fall back onto the stage, at the same height.


A variation of this technique, that doesn't involve ledgehopping at all, is to run off the stage, drop for a bit, and use the [[midair jump]] to [[B-reversing|reverse]] double laser back onto the stage. The player {{sm|Westballz}} (in Melee) as well as {{sm|DEHF}} (in Brawl) commonly uses this technique.
A variation on this, that doesn't involve ledgehopping at all, is to run off the stage, drop for a bit, and use your midair jump to [[reverse neutral b|reverse]] double laser back onto the stage.


This move is semi-unsafe in ''Melee'' and ''Brawl'' if the opponent is right next to the ledge. It is less unsafe in ''Smash 64'' due to higher shield stun as well as being less unsafe in ''Brawl'' due to the extra ledge options. In ''Melee'' lasers can be punished if a player is aware in advance, and spaced by ledge to punish it.
[[Category:Techniques]]
 
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Character-specific terminology]]
[[Category:Advanced techniques]]
[[Category:Fox]]
[[Category:Fox (SSB)]]
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBB)]]
[[Category:Falco]]
[[Category:Falco (SSBM)]]
[[Category:Falco (SSBB)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: