Editing Kirbycide

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[[File:Kirbyciding.gif|thumb|230px|Swallowcide with Bowser in ''[[Melee]]''.]]
[[File:Kirbyciding.gif|thumb|230px|Swallowcide with Bowser in ''[[Melee]]''.]]


The '''Swallowcide''' is perhaps the best-known Kirbycide. The technique has been around since the original ''[[Super Smash Bros.]]'' To execute this move, Kirby has to trap an opponent in his mouth using his [[neutral special move]], [[Inhale (Kirby)|Inhale]], and be off the stage. In the original ''Super Smash Bros.'' Kirby must inhale while already airborne due to the action immobilizing him, though every game from ''Melee'' onward allows him to slowly walk and jump off the stage for some added flexibility to perform this technique. While off the stage, Kirby can either swallow the opponent to get the copy ability, spit the opponent back out, or do nothing. Depending on how much the opponent [[Button mash]]es, doing nothing will result in both characters falling into the blast line and receiving a KO. This is most effective in ''Super Smash Bros.'', as Kirby can hold an opponent for a maximum of 480 [[frame]]s, with mashing reducing this by 10 frames per input. This is significantly reduced in ''Melee'', with a maximum of 250 frames and 12 reduced frames per mash input. In both games, however, the opponent always drops downward when broken free of the Inhale, leaving them unable to attack an overhead Kirby who can simply jump away. The opponent also always gets KO'd first if sent to the blast line, allowing Kirby a fraction of a second to jump and thereby recover back to the stage, making it effective in a last stock situation.
The '''Swallowcide''' is perhaps the best-known Kirbycide. The technique has been around since the original ''[[Super Smash Bros.]]'' To execute this move, Kirby has to trap an opponent in his mouth using his [[neutral special move]], [[Inhale (Kirby)|Inhale]], and be off the stage. In the original ''Super Smash Bros.'' Kirby must inhale while already airborne due to the action immobilizing him, though every game from ''Melee'' onward allows him to slowly walk and jump off the stage for some added flexibility to perform this technique. While off the stage, Kirby can either swallow the opponent to get the copy ability, spit the opponent back out, or do nothing. Depending on how much the opponent [[Button mash]]es, doing nothing will result in both characters falling into the blast line and receiving a KO. This is most effective in ''Super Smash Bros.'', as Kirby can hold an opponent for a maximum of 480 [[frame]]s, with mashing reducing this by 10 frames per input. This is significantly reduced in ''Melee'', with a maximum of 250 frames and 12 reduced frames per mash input. In both games, however, the opponent always drops downward when broken free of the Inhale, leaving them unable to attack on overhead Kirby who can simply jump away. The opponent also always gets KO'd first if sent to the blast line, allowing Kirby a fraction of a second to jump and thereby recover back to the stage, making it effective in a last stock situation.


Another variant is to jump off a stage with extremely close side blast lines, then spit the opponent out to KO them. This technique is much riskier, as the opponent can still mash out, and are in a much more advantageous position due to being much higher then the traditional swallowcide. That being said, it is a guaranteed KO at any percent if done properly, so Kirby players need situational awareness to know which technique is more effective at that moment.
Another variant is to jump off a stage with extremely close side blast lines, then spit the opponent out to KO them. This technique is much riskier, as the opponent can still mash out, and are in a much more advantageous position due to being much higher then the traditional swallowcide. That being said, it is a guaranteed KO at any percent if done properly, so Kirby players need situational awareness to know which technique is more effective at that moment.


Swallowcide is less effective in ''[[Super Smash Bros. Brawl]]'', as it will cause a [[Sudden Death]]. However, Kirby is given the victory when Swallowciding during Sudden Death. The move is also slightly more difficult to mash out of, having the same 250 frame maximum, but now reverting to 10 reduced frames per input. Also, the introduction of the [[Footstool Jump]] allows the player to time Kirby falling off the stage so the opponent escapes close to the bottom [[Blast line]], then footstool them for a nearly guaranteed KO while giving Kirby some extra height for an easy recovery. This particular variant has been dubbed the '''Suck and Cuck''', and has since overtaken the traditional swallowcide as the preferred method in most situations.  
Swallowcide is less effective in ''[[Super Smash Bros. Brawl]]'', as it will cause a [[Sudden Death]]. However, Kirby is given the victory if Swallowciding during Sudden Death. The move is also slightly more difficult to mash out of, having the same 250 frame maximum, but now reverting to 10 reduced frames per input. Also, the introduction of the [[Footstool Jump]] allows the player to time Kirby falling off the stage so the opponent gets spat out close to the bottom [[Blast line]], then footstool them for a nearly guaranteed KO while giving Kirby some extra height for an easy recovery. This particular variant has been dubbed the '''Suck and Cuck''', and has since overtaken the traditional swallowcide as the preferred method in most situations.  


The effectiveness is reduced even further in ''[[Super Smash Bros. 4]]'', as Kirby gets KO'd first, meaning Kirby will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks, though certain characters when Swallowcided with may instead cause Sudden Death. The opponent is additionally released, allowing them to potentially recover back to the stage. The maximum amount of frames Kirby can hold an opponent is now determined by the formula <code>180 + 1.1t - k</code>, where '''t''' and '''k''' are the target's and Kirby's respective percents when the target was inhaled. This means that the swallowcide is most effective when Kirby is at a low percent and the opponent is at a high percent, making the technique more situational and polarizing. However, Kirby now has a minimum 14 frames to swallow or spit the opponent, meaning Kirby has that many frames to set up a swallowcide without interruption. Button mashing now reduces the amount of frames by 12 per stick input and 21.6 per button input, though the latter cannot be registered as quickly. While a disadvantage on the surface, this actually provides some mindgames. If the opponent can easily mash out, the suck and cuck technique of footstooling an escaped opponent can be effective at an early KO. If the opponent can't easily mash out and has a bad recovery option, a traditional swallowcide can be useful to reset the battle while giving Kirby some time to position himself on the stage without interruption.
The effectiveness is reduced even further in ''[[Super Smash Bros. 4]]'', as Kirby gets KO'd first, meaning Kirby will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks, though certain characters when Swallowcided with may instead cause Sudden Death. The opponent is additionally released, allowing them to potentially recover back to the stage. The maximum amount of frames Kirby can hold an opponent is now determined by the formula <code>180 + 1.1t - k</code>, where '''t''' and '''k''' are the target and Kirby's respective percents when the target was inhaled. This means that the swallowcide is most effective when Kirby is at a low percent and the opponent is at a high percent, making the technique more situational and polarizing. However, Kirby now has a minimum 14 frames to swallow or spit the opponent, meaning Kirby has that many frames to set up a swallowcide without interruption. Button mashing now reduces the amount of frames by 12 per stick input and 21.6 per button input, though the latter cannot be registered as quickly. While a disadvantage on the surface, this actually provides some mindgames. If the opponent can easily mash out, the suck and cuck technique of footstooling an escaped opponent can be effective at an early KO. If the opponent can't easily mash out and has a bad recovery option, a traditional swallowcide can be useful to reset the battle while giving Kirby some time to position himself on the stage without interruption.


The changes to Kirby carry over to ''[[Super Smash Bros. Ultimate]]'', with an additional change that mashing now reduces the amount of frames by 16 per stick input and 28.8 per button input, overall letting the opponent mash out faster and further reducing the effectiveness of Swallowcide.  
The changes to Kirby carry over to ''[[Super Smash Bros. Ultimate]]'', with an additional change that mashing now reduces the amount of frames by 16 per stick input and 28.8 per button input, overall letting the opponent mash out faster and further reducing the effectiveness of Swallowcide.  

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