Editing Kirbycide
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It's worth nothing that it is possible to SD-cancel vs. Kirby in [[training mode]] (PAL) and t1mmy has SD-canceled vs. [[Jigglypuff]] in an actual fight (NTSC), providing proof that SD-cancels are possible even with no frames available to jump. Such a situation is most likely dependent on the distance between Kirby and the blast line the frame before the zero-framer dies. If he is far away enough from the blast line, Kirby will survive. | It's worth nothing that it is possible to SD-cancel vs. Kirby in [[training mode]] (PAL) and t1mmy has SD-canceled vs. [[Jigglypuff]] in an actual fight (NTSC), providing proof that SD-cancels are possible even with no frames available to jump. Such a situation is most likely dependent on the distance between Kirby and the blast line the frame before the zero-framer dies. If he is far away enough from the blast line, Kirby will survive. | ||
==Strategy against Kirbycide== | |||
This is a very effective technique that usually ends in at least one players losing a stock. Staying away from an inhaling Kirby and using projectiles is the best way to avoid it altogether. If caught, the best thing to do is to ''not struggle'' and [[button mash]] after going off the stage. Doing so during a Swallowcide often makes the victim pop out below Kirby, resulting in a death while Kirby can simply float back onto the stage. | |||
If the player is Kirby, it may or may not be wise to finish off by Swallowing the opposing character. If the player is down low enough and if the opposing character’s vertical recovery is not high enough to reach the ledge, Kirby may survive with his immense recovery. | |||
==Videos== | ==Videos== | ||