Editing Kirbycide

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===[[Inhale|Swallowcide]]===
===[[Inhale|Swallowcide]]===
[[File:Kirbyciding.gif|thumb|230px|Swallowcide with Bowser in ''[[Melee]]''.]]
[[File:Kirbyciding.gif|thumb|230px|Swallowcide with Bowser in ''[[Super Smash Bros. Melee|Melee]]''.]]


{{incomplete|How long does it take for a swallowed character to escape Kirby’s mouth? What factors affect this time?}}
{{incomplete|How long does it take for a swallowed character to escape Kirby’s mouth? What factors affect this time?}}
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The effectiveness is reduced even further in ''[[Super Smash Bros. 4]]'', as Kirby gets KO'd first, meaning Kirby will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks, though certain characters when Swallowcided with may instead cause Sudden Death. The opponent is additionally released, allowing them to potentially recover back to the stage.
The effectiveness is reduced even further in ''[[Super Smash Bros. 4]]'', as Kirby gets KO'd first, meaning Kirby will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks, though certain characters when Swallowcided with may instead cause Sudden Death. The opponent is additionally released, allowing them to potentially recover back to the stage.


Kirby will always lose in ''[[Super Smash Bros. Ultimate]]'' with a Swallowcide. Just like in ''Super Smash Bros. 4'', the opponent is released, allowing them to potentially recover back to the stage.
Kirby will always lose in ''[[Super Smash Bros. Ultimate]]'' with a Swallowcide. Just like in ''[[Super Smash Bros. 4]]'', the opponent is released, allowing them to potentially recover back to the stage.


===Back throw===
===Back throw===
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==SD-canceling==
==SD-canceling==
When using a Swallowcide in ''[[Melee]]'', Kirby will SD a fraction of a second after his opponent. In ''[[Smash 64]]'', ''[[Smash 4]]'' and ''[[Ultimate]]'', Kirby will SD before the opponent; and in ''[[Brawl]]'', both Kirby and the opponent will SD at the same time (causing a Sudden Death when both characters are on their last stock). If the opponent has no additional lives, Kirby will survive without losing a stock. If the opponent does have a stock in reserve, Kirby must immediately recover back to the stage by jumping, or he too will SD. Another method is pressing upwards on the directional pad when the enemy is too low to recover, and then float up to safety.
When using a Swallowcide in ''[[Melee]]'', Kirby will SD a fraction of a second after his opponent. In ''[[Smash 64]]'', ''[[Smash 4]]'' and ''[[Smash Ultimate]]'', Kirby will SD before the opponent; and in ''[[Brawl]]'', both Kirby and the opponent will SD at the same time (causing a Sudden Death when both characters are on their last stock). If the opponent has no additional lives, Kirby will survive without losing a stock. If the opponent does have a stock in reserve, Kirby must immediately recover back to the stage by jumping, or he too will SD. Another method is pressing upwards on the directional pad when the enemy is too low to recover, and then float up to safety.


The timing is rather precise, and varies with the size of the opponent - from zero to seven [[frame]]s with the larger characters SDing sooner.  "Zero-framers" are characters that SD approximately the same time as Kirby.  This results in both characters losing a stock at approximately the same time which will lead to a [[Sudden Death]] on the last stock. If a Swallowcide is performed again (during the Sudden Death) Kirby and the zero-framer will both SD at approximately the same time again and the winner is determined by Melee's controller slot priority (P1 > P2 > P3 > P4).  
The timing is rather precise, and varies with the size of the opponent - from zero to seven [[frame]]s with the larger characters SDing sooner.  "Zero-framers" are characters that SD approximately the same time as Kirby.  This results in both characters losing a stock at approximately the same time which will lead to a [[Sudden Death]] on the last stock. If a Swallowcide is performed again (during the Sudden Death) Kirby and the zero-framer will both SD at approximately the same time again and the winner is determined by Melee's controller slot priority (P1 > P2 > P3 > P4).  

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