Editing Kirby (SSB)/Up special

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There are two known glitches in Final Cutter.  
There are two known glitches in Final Cutter.  


One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an up special 20 frames after you decided to do so. This is similar to [[Teleport]]ing but is harder and is generally limited to flashy play/[[TAS]]ing. This was discovered by DSGnoll, a Japanese smash 64 player. [http://www.youtube.com/watch?v=q-njd578Aws The video, as popularized by Jpheal, a well known TAS player].
One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an Up+B 20 frames after you decided to do so. This is similar to [[Teleport]]ing but is harder and is generally limited to flashy play/[[TAS]]ing. This was discovered by DSGnoll, a Japanese smash 64 player. [http://www.youtube.com/watch?v=q-njd578Aws The video, as popularized by Jpheal, a well known TAS player].


The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0.91× (0.94× in the Japanese version) → 1.). This lasts until Kirby loses a stock. This can actually have an effect on gameplay: Being larger, an advantage is that Kirby has more range. He can [[../Up smash|up smash]] from the ground in {{SSB|Dream Land}} and hit one of the lower platforms. This can also improve his spacing game, as it improves range noticeably on his [[../Neutral aerial|neutral aerial]] and [[../Up tilt|up tilt]]. However, the downside is that his hurtbox is larger, so, for example, he can no longer reliably [[crouch]] under {{SSB|Samus}}' fully charged [[Charge Shot]]. Discussed [http://smashboards.com/threads/bigger-kirby-glitch.346249/ here.]
The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0.91x (0.94x in the Japanese version) → 1.0x). This lasts until Kirby loses a stock. This can actually have an effect on gameplay: Being larger, an advantage is that Kirby has more range. He can [[Kirby (SSB)/Up smash|up smash]] from the ground in {{SSB|Dream Land}} and hit one of the lower platforms. This can also improve his spacing game, as it improves range noticeably on his [[Kirby (SSB)/Neutral aerial|neutral aerial]] and [[Kirby (SSB)/Up tilt|up tilt]]. However, the downside is that his hurtbox is larger, so, for example, he can no longer reliably [[crouch]] under {{SSB|Samus}}' fully charged [[Charge Shot]]. Discussed [http://smashboards.com/threads/bigger-kirby-glitch.346249/ here.]


==Hitboxes==
==Hitboxes==
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter.
File:SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter.
</gallery>
</gallery>


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