Editing King K. Rool (SSBU)/Down aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{|class="wikitable" style="float:right; margin:4pt;"
[[File:KingKRoolDAirSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's down aerial.]]
!colspan=5|King K. Rool down aerial hitbox visualization
|-
|[[File:KingKRoolDAirSSBU.gif|300px]]
|-
|}
 
==Overview==
==Overview==
[[File:RoolDAirLedge.png|thumb|300px|A hitbox visual of King K. Rool's down aerial against the ledge. This allows K. Rool to get easy 2-frames, possibly even KOing characters with a meteor smash.]]
K. Rool does a flip before stomping downwards. Down aerial has a particularly weak meteor smash, but a lingering hitbox lending it some use as a [[sex kick]] of sorts. However the hitbox is quite thin and the move as a whole is a bit slow, often making it difficult for K. Rool players to use. However, the payoff for landing it is immense.  
K. Rool does a flip before stomping downwards. Down aerial has a particularly weak meteor smash, but a lingering hitbox lending it some use as a [[sex kick]] of sorts. However the hitbox is quite thin and the move as a whole is a bit slow, often making it difficult for K. Rool players to use. However, the payoff for landing it is immense.  


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Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well, which as mentioned before is around 50%. The sourspot will also lock until around 15%. These allow for K. Rool to get very high damage output from his lock combos, usually ending with [[King K. Rool (SSBU)/Dash attack|dash attack]], or if the player isn't confident, [[King K. Rool (SSBU)/Forward tilt|forward tilt]]. However, hitting opponents as they get up with another down aerial can be used for further combo extension. These are often set up by [[King K. Rool (SSBU)/Neutral attack|neutral attack]] or [[King K. Rool (SSBU)/Forward aerial|forward aerial]], or very rarely low [[percentage]] [[Crownerang]]. While forward tilt can set these up, the hit advantage is almost never enough to justify attempting to do so.  
Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well, which as mentioned before is around 50%. The sourspot will also lock until around 15%. These allow for K. Rool to get very high damage output from his lock combos, usually ending with [[King K. Rool (SSBU)/Dash attack|dash attack]], or if the player isn't confident, [[King K. Rool (SSBU)/Forward tilt|forward tilt]]. However, hitting opponents as they get up with another down aerial can be used for further combo extension. These are often set up by [[King K. Rool (SSBU)/Neutral attack|neutral attack]] or [[King K. Rool (SSBU)/Forward aerial|forward aerial]], or very rarely low [[percentage]] [[Crownerang]]. While forward tilt can set these up, the hit advantage is almost never enough to justify attempting to do so.  


Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states for around 40-50%, allowing K. Rool to get incredible combos. Down tilt virtually guarantees down aerial confirms from around 70%, allowing for [[King K. Rool (SSBU)/Forward smash|forward smash]]. It's also very helpful as an [[out of shield]] option through [[SHFF]], which is one of the few options King K. Rool has that can be seen as reliable.  
Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states for around 40-50%, allowing K. Rool to get incredible combos. Down tilt virtually guarantees these from around 70%, allowing for [[King K. Rool (SSBU)/Forward smash|forward smash]] or [[grab]] confirms. It's also very helpful as an [[out of shield]] option through [[SHFF]], which is one of the few options King K. Rool has that can be seen as reliable.  


Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial hits below [[platform]]s, allowing it to be used to stave off platform pressure and even combo from around 80%.
Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial hits below [[platform]]s, allowing it to be used to stave off platform pressure and even combo from around 80%.
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Early (Meteor Smash)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=90
|ks=90
|fkv=0
|fkv=0
|r=8.5
|r=7.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
!Initial autocancel
!Initial autocancel
|1-3
|1-3
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|14-25
|14-25
|-
|-
!Clean hit
!Early Hit (Meteor Smash)
|14-15
|14-15
|-
|-
!Late hit
!Late Hit
|16-21
|16-21
|-
|-
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|-
|-
!Interruptible
!Interruptible
|62
|41
|-
|-
!Animation length
!Animation length
|70
|70
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Interruptible|c=9}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=28}}
|-
|-
{{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c=45}}
|'''Belly Super Armor''' {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c=43}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=31}}
|'''Autocancel''' {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Animation length
|31
|-
!Interruptible
!Interruptible
|15
|14
|-
!Animation length
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y|vulnerable=y|armour=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y|vulnerable=y|armour=y}}


==Trivia==
{{MvSubNavKingKRool|g=SSBU}}
*Similarly to King K. Rool's {{mvsub|King K. Rool|SSBU|back aerial}}, the move's scripts have a line for terminating [[intangibility]] on frame 18, but without any line for starting it. This implies it was intended to grant intangibility of some sort (such as on King K. Rool's legs to create disjoint) at some point in development, but ended up being scrapped.


{{MvSubNavKingKRool|g=SSBU}}
[[Category:King K. Rool (SSBU)]]
[[Category:King K. Rool (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]

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