Editing King K. Rool (SSBU)/Down aerial
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingKRoolDAirSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's down aerial.]] | |||
==Overview== | ==Overview== | ||
K. Rool does a back-flip before stomping downwards. Down aerial has a particularly weak meteor smash, but a lingering hitbox lending it some use as a [[sex kick]] of sorts. However the hitbox is quite thin and the move as a whole is a bit slow, often making it difficult for K. Rool players to use. However, the payoff for landing it is immense. | |||
K. Rool does a flip before stomping downwards. Down aerial has a particularly weak meteor smash, but a lingering hitbox lending it some use as a [[sex kick]] of sorts. However the hitbox is quite thin and the move as a whole is a bit slow, often making it difficult for K. Rool players to use. However, the payoff for landing it is immense. | |||
Down aerial is K. Rool's best grab confirm once forward aerial has started to send into [[tumble]] | Down aerial is K. Rool's best grab confirm once forward aerial has started to send into [[tumble]], up until down aerial's early hit sends into tumble itself at ~50%<ref>https://docs.google.com/spreadsheets/d/1D_yM8UhNDiQXFlyTx-fHM_uFjZ5hN9sffAZ3wYUlrRg/edit?usp=sharing</ref>. Even shortly after sending into tumble, grabs are possible. This allows for absurd damage in a short space of time, with down aerial dealing 15% alone and K. Rool's grab game allowing for many different routes to deal damage. Usually, a single hit of down aerial can lead to at least 45% in damage. | ||
Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well | Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well. The sourspot however will also lock until around 15%. These allow for K. Rool to get very high power lock combos, usually ending with [[King K. Rool (SSBU)/Dash attack|dash attack]], or if the player isn't confident, [[King K. Rool (SSBU)/Forward tilt]]. These are often set up by [[King K. Rool (SSBU)/Neutral attack|neutral attack]] or [[King K. Rool (SSBU)/Forward aerial]], or very rarely low [[percentage]] [[Crownerang]]. While forward tilt can set these up, the hit advantage is almost never enough to justify attempting to do so. | ||
Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states | Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states from around 40%, allowing K. Rool to get incredible combos off. Down tilt virtually guarantees these, allowing for [[King K. Rool (SSBU)/Forward smash|forward smash]] or [[grab]] confirms. | ||
Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial | Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial his below [[platform]]s, allowing it to be used to stave off platform pressure. | ||
Naturally this large hitbox also makes it easy to end stocks with [[meteor smash]]es offstage. However, the FAF is very high, meaning a [[fast fall]] down aerial offstage will lead to an [[SD]]. The meteor smash is also weak, meaning it isn't safe on hit until it actually sends into tumble, although it is recommended to wait until around 80% to start doing it properly. The sourspot is also very good for edgeguarding, sending at an awkward angle (usually around ~38 going by [[sakurai angle]] calculations), and the sweetspot on the hip has 20 more base knockback than the feet, scoring a KO reasonably early. | Naturally this large hitbox also makes it easy to end stocks with [[meteor smash]]es offstage. However, the FAF is very high, meaning a [[fast fall]] down aerial offstage will lead to an [[SD]]. The meteor smash is also weak, meaning it isn't safe on hit until it actually sends into tumble, although it is recommended to wait until around 80% to start doing it properly. The sourspot is also very good for edgeguarding, sending at an awkward angle (usually around ~38 going by [[sakurai angle]] calculations), and the sweetspot on the hip has 20 more base knockback than the feet, scoring a KO reasonably early. | ||
However, down aerial | However, down aerial does have drawbacks. The hitbox is extremely thin, making it difficult to use in neutral. It is also not safe on whiff despite the [[Belly Super Armor]] backing it up, with it essentially being a free grab for the opponent once the hitbox has terminated. The move is also quite laggy on startup and endlag, and doesn't [[autocancel]] out of short hop, further worsening this issue. As a result, down aerial is usually used for whiff punishing only. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Early (Meteor Smash)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 51: | Line 44: | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=7.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 62: | Line 55: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late | {{HitboxTableTitle|Late|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 104: | Line 97: | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |||
!Initial autocancel | !Initial autocancel | ||
|1-3 | |1-3 | ||
Line 110: | Line 104: | ||
|14-25 | |14-25 | ||
|- | |- | ||
! | !Early Hit (Meteor Smash) | ||
|14-15 | |14-15 | ||
|- | |- | ||
!Late | !Late Hit | ||
|16-21 | |16-21 | ||
|- | |- | ||
Line 120: | Line 114: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |41 | ||
|- | |- | ||
!Animation length | !Animation length | ||
|70 | |70 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | |'''Hitboxes''' {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=28}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c= | |'''Belly Super Armor''' {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Armour|c=12}}{{FrameStrip|t=Vulnerable|c=43}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c= | |'''Autocancel''' {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Animation length | |||
|31 | |||
|- | |||
!Interruptible | !Interruptible | ||
| | |14 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y|vulnerable=y|armour=y}} | ||
{{MvSubNavKingKRool|g=SSBU}} | |||
[[Category:King K. Rool (SSBU)]] | [[Category:King K. Rool (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |