Editing King K. Rool (SSBU)/Down aerial

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Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well, which as mentioned before is around 50%. The sourspot will also lock until around 15%. These allow for K. Rool to get very high damage output from his lock combos, usually ending with [[King K. Rool (SSBU)/Dash attack|dash attack]], or if the player isn't confident, [[King K. Rool (SSBU)/Forward tilt|forward tilt]]. However, hitting opponents as they get up with another down aerial can be used for further combo extension. These are often set up by [[King K. Rool (SSBU)/Neutral attack|neutral attack]] or [[King K. Rool (SSBU)/Forward aerial|forward aerial]], or very rarely low [[percentage]] [[Crownerang]]. While forward tilt can set these up, the hit advantage is almost never enough to justify attempting to do so.  
Down aerial is capable of [[lock]]ing opponents until it sends into tumble as well, which as mentioned before is around 50%. The sourspot will also lock until around 15%. These allow for K. Rool to get very high damage output from his lock combos, usually ending with [[King K. Rool (SSBU)/Dash attack|dash attack]], or if the player isn't confident, [[King K. Rool (SSBU)/Forward tilt|forward tilt]]. However, hitting opponents as they get up with another down aerial can be used for further combo extension. These are often set up by [[King K. Rool (SSBU)/Neutral attack|neutral attack]] or [[King K. Rool (SSBU)/Forward aerial|forward aerial]], or very rarely low [[percentage]] [[Crownerang]]. While forward tilt can set these up, the hit advantage is almost never enough to justify attempting to do so.  


Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states for around 40-50%, allowing K. Rool to get incredible combos. Down tilt virtually guarantees down aerial confirms from around 70%, allowing for [[King K. Rool (SSBU)/Forward smash|forward smash]]. It's also very helpful as an [[out of shield]] option through [[SHFF]], which is one of the few options King K. Rool has that can be seen as reliable.  
Down aerial's most powerful utility comes as a hard punish for players not [[mash]]ing fast enough out of [[King K. Rool (SSBU)/Down throw|down throw]] or [[King K. Rool (SSBU)/Down tilt|down tilt]]. This is because it is possible to store its meteor smashes in [[Bury|buried]] states for around 40-50%, allowing K. Rool to get incredible combos. Down tilt virtually guarantees these from around 70%, allowing for [[King K. Rool (SSBU)/Forward smash|forward smash]] or [[grab]] confirms. It's also very helpful as an [[out of shield]] option through [[SHFF]], which is one of the few options King K. Rool has that can be seen as reliable.  


Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial hits below [[platform]]s, allowing it to be used to stave off platform pressure and even combo from around 80%.
Down aerial's hitbox is very large vertically, extending past the feet, thus making it [[disjoint]]ed. This makes it extremely good for 2-framing, as the hitbox reaches well below the ledge. In fact, due to this, it is possible to nail opponents before it is even possible to 2-frame them, due to how far the hitbox goes below the stage. The high amount of active frames makes this even easier, and if it fails there is usually enough time to get a [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] ledgetrap off. In a similar vein, down aerial hits below [[platform]]s, allowing it to be used to stave off platform pressure and even combo from around 80%.

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