Editing King K. Rool (SSBU)/Down aerial

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However, down aerial has significant drawbacks. The hitbox is extremely thin, making it difficult to use in neutral or even advantage. It is also very unsafe on whiff despite the [[Belly Super Armor]] backing it up, with it essentially being a free grab for the opponent once the hitbox has terminated. The move is also quite laggy on startup (frame 14) ''and'' endlag (with 14 frames of landing lag and a very large FAF), and doesn't [[autocancel]] out of short hop, further worsening this issue. As a result, down aerial is usually used for whiff punishing or bury combo extension.
However, down aerial has significant drawbacks. The hitbox is extremely thin, making it difficult to use in neutral or even advantage. It is also very unsafe on whiff despite the [[Belly Super Armor]] backing it up, with it essentially being a free grab for the opponent once the hitbox has terminated. The move is also quite laggy on startup (frame 14) ''and'' endlag (with 14 frames of landing lag and a very large FAF), and doesn't [[autocancel]] out of short hop, further worsening this issue. As a result, down aerial is usually used for whiff punishing or bury combo extension.


==Hitboxes==
==Hitboxes==

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