Editing King K. Rool (SSBU)/Down aerial
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However, down aerial has significant drawbacks. The hitbox is extremely thin, making it difficult to use in neutral or even advantage. It is also very unsafe on whiff despite the [[Belly Super Armor]] backing it up, with it essentially being a free grab for the opponent once the hitbox has terminated. The move is also quite laggy on startup (frame 14) ''and'' endlag (with 14 frames of landing lag and a very large FAF), and doesn't [[autocancel]] out of short hop, further worsening this issue. As a result, down aerial is usually used for whiff punishing or bury combo extension. | However, down aerial has significant drawbacks. The hitbox is extremely thin, making it difficult to use in neutral or even advantage. It is also very unsafe on whiff despite the [[Belly Super Armor]] backing it up, with it essentially being a free grab for the opponent once the hitbox has terminated. The move is also quite laggy on startup (frame 14) ''and'' endlag (with 14 frames of landing lag and a very large FAF), and doesn't [[autocancel]] out of short hop, further worsening this issue. As a result, down aerial is usually used for whiff punishing or bury combo extension. | ||
==Hitboxes== | ==Hitboxes== |