Editing Kill confirm
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 31: | Line 31: | ||
|{{SSBM|Falco}}||*Falco with good timing can shoot an opponent lying down (after a missed [[tech]]) with a [[Blaster (Falco)|laser]] to force a [[reset|jab reset]], which can lead into a charged [[Falco (SSBM)/Forward smash|forward smash]].<br/> *A {{Mvsub|Falco|SSBM|down aerial}} (clean or late hit) pops a grounded opponent slightly upward, which can hit confirm into a follow-up down aerial [[spike]] off-stage, or a [[Falco (SSBM)/Forward smash|forward smash]].<br/>*A jump-cancelled [[Falco (SSBM)/Down special|shine]] (at high percents) can allow for a quick follow-up [[Falco (SSBM)/Back aerial|back aerial]] to KO (though impacted by [[DI]]). Shine can also lead to a quick down aerial KO off-stage. Similarly, on stages with low ceilings such as [[Yoshi's Story]], a shine can lead multiple follow-up jump-cancelled shines to kill off the top on certain characters.<br/>*A point blank [[Auto-canceling|auto-cancelled]] aerial laser can combo into quick follow-up moves like [[Falco (SSBM)/Down tilt|down tilt]] to KO at very high percents. | |{{SSBM|Falco}}||*Falco with good timing can shoot an opponent lying down (after a missed [[tech]]) with a [[Blaster (Falco)|laser]] to force a [[reset|jab reset]], which can lead into a charged [[Falco (SSBM)/Forward smash|forward smash]].<br/> *A {{Mvsub|Falco|SSBM|down aerial}} (clean or late hit) pops a grounded opponent slightly upward, which can hit confirm into a follow-up down aerial [[spike]] off-stage, or a [[Falco (SSBM)/Forward smash|forward smash]].<br/>*A jump-cancelled [[Falco (SSBM)/Down special|shine]] (at high percents) can allow for a quick follow-up [[Falco (SSBM)/Back aerial|back aerial]] to KO (though impacted by [[DI]]). Shine can also lead to a quick down aerial KO off-stage. Similarly, on stages with low ceilings such as [[Yoshi's Story]], a shine can lead multiple follow-up jump-cancelled shines to kill off the top on certain characters.<br/>*A point blank [[Auto-canceling|auto-cancelled]] aerial laser can combo into quick follow-up moves like [[Falco (SSBM)/Down tilt|down tilt]] to KO at very high percents. | ||
|- | |- | ||
|{{SSBM|Fox}}||*{{Mvsub|Fox|SSBM|Up throw}}, {{Mvsub|Fox|SSBM|up aerial}} is a bread-and-butter kill confirm off a [[grab]] on most of the cast at moderate to high percents; however, the first hit of Fox's up aerial can be [[SDI]]'ed out of.<br/> *A clean hit {{Mvsub|Fox|SSBM|dash attack}} can hit confirm into {{Mvsub|Fox|SSBM|up smash}} at high percents on some characters.<br/> *Fox can [[waveshine]] into an {{Mvsub|Fox|SSBM|up smash}} on any character with a weight of 87 or heavier to KO at kill percent.<br/> *Up throw, up smash can KO [[fastfaller]]s, such as another Fox or Falco, at high percents.<br/> | |{{SSBM|Fox}}||*{{Mvsub|Fox|SSBM|Up throw}}, {{Mvsub|Fox|SSBM|up aerial}} is a bread-and-butter kill confirm off a [[grab]] on most of the cast at moderate to high percents; however, the first hit of Fox's up aerial can be [[SDI]]'ed out of.<br/> *A clean hit {{Mvsub|Fox|SSBM|dash attack}} can hit confirm into {{Mvsub|Fox|SSBM|up smash}} at high percents on some characters.<br/> *Fox can [[waveshine]] into an {{Mvsub|Fox|SSBM|up smash}} on any character with a weight of 87 or heavier to KO at kill percent.<br/> *Up throw, up smash can KO [[fastfaller]]s, such as another Fox or Falco, at high percents.<br/> | ||
|- | |- | ||
|{{SSBM|Ice Climbers}}||*The Ice Climbers can guarantee a KO off of a grab at any percent using [[wobbling]], or [[Chain grab#Super Smash Bros. Melee|handoffs]] near the edges of stages. At high percents they can land a guaranteed KO off of a grab through [[desyncing]], by grabbing the opponent with Popo, [[pummel]]ing and charging a smash attack with Nana. | |{{SSBM|Ice Climbers}}||*The Ice Climbers can guarantee a KO off of a grab at any percent using [[wobbling]], or [[Chain grab#Super Smash Bros. Melee|handoffs]] near the edges of stages. At high percents they can land a guaranteed KO off of a grab through [[desyncing]], by grabbing the opponent with Popo, [[pummel]]ing and charging a smash attack with Nana. | ||