Editing Kill confirm

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|{{SSBM|Jigglypuff}}||*[[Up throw Rest]] combos on {{SSBM|Fox}} and {{SSBM|Falco}} at low percents if the opponent doesn't DI. Although the throw is quick, making it difficult to react to, the opponent can escape if they DI the up throw to the left or right.<br/> *At mid percents, Jigglypuff can hit an opponent with a series of {{Mvsub|Jigglypuff|SSBM|back aerial}}s and carry them off the stage (known as the [[Wall of Pain]]) which will send opponents too far from the stage to recover, or KO off the horizontal [[blast zone]].
|{{SSBM|Jigglypuff}}||*[[Up throw Rest]] combos on {{SSBM|Fox}} and {{SSBM|Falco}} at low percents if the opponent doesn't DI. Although the throw is quick, making it difficult to react to, the opponent can escape if they DI the up throw to the left or right.<br/> *At mid percents, Jigglypuff can hit an opponent with a series of {{Mvsub|Jigglypuff|SSBM|back aerial}}s and carry them off the stage (known as the [[Wall of Pain]]) which will send opponents too far from the stage to recover, or KO off the horizontal [[blast zone]].
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|{{SSBM|Marth}}||*{{Mvsub|Marth|SSBM|Forward aerial}} can confirm into a {{Mvsub|Marth|SSBM|down aerial}} spike off-stage to KO at moderate to high percents on an airborne opponent, known as the [[Ken Combo]].<br/>*On [[floaty]] characters like Peach and Jigglypuff, at very high percents, the first hit of {{Mvsub|Marth|SSBM|side special}} (known as [[Dancing Blade]]) can hit confirm into an {{Mvsub|Marth|SSBM|up tilt}} to KO. <br/>*{{Mvsub|Marth|SSBM|Up throw}} on fastfallers and {{Mvsub|Marth|SSBM|forward throw}} on non-fastfallers can, at moderate to high percents, confirm into a [[tipper]]ed {{Mvsub|Marth|SSBM|forward smash}} to KO, though it is impacted by DI and may require [[pivot]]ing.
|{{SSBM|Marth}}||*{{Mvsub|Marth|SSBM|Forward aerial}} can confirm into a {{Mvsub|Marth|SSBM|down aerial}} spike off-stage to KO at moderate to high percents on an airborne opponent, known as the [[Ken Combo]].<br/>*On [[floaty]] characters like Peach and Jigglypuff, at very high percents, the first hit of {{Mvsub|Marth|SSBM|side special}} (known as [[Dancing Blade]]) can hit confirm into an {{Mvsub|Marth|SSBM|up tilt}} to KO. <br/>*{{Mvsub|Marth|SSBM|Up throw}} on fastfallers and {{Mvsub|Marth|SSBM|forward throw}} on non-fastfallers can, at moderate to high percents, confirm into a [[tipper]]ed {{Mvsub|Marth|SSBM|forward smash}} to KO, though is impacted by DI and may require [[pivot]]ing.
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|{{SSBM|Mr. Game and Watch}}||*[[Mr. Game & Watch (SSBM)/Up throw|Up throw]] and [[Mr. Game & Watch (SSBM)/Down throw|down throw]] can confirm into [[Mr. Game & Watch (SSBM)/Neutral aerial|neutral aerial]] for a KO. Can also similarly confirm into a [[Judge|Judgement 9]] [[Zero-to-death combo#In Super Smash Bros. Melee|in some situations]].
|{{SSBM|Mr. Game and Watch}}||*[[Mr. Game & Watch (SSBM)/Up throw|Up throw]] and [[Mr. Game & Watch (SSBM)/Down throw|down throw]] can confirm into [[Mr. Game & Watch (SSBM)/Neutral aerial|neutral aerial]] for a KO. Can also similarly confirm into a [[Judge|Judgement 9]] [[Zero-to-death combo#In Super Smash Bros. Melee|in some situations]].

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