Editing Kazuya (SSBU)/Command input/Command input 2

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{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=5.0
|sd=5.0
|angle=60
|angle=60
|af=3
|bk=80
|bk=80
|ks=65
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|rebound=f
|rebound=f
}}
}}
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=5.0
|sd=5.0
|angle=60
|angle=60
|af=3
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|rebound=f
|rebound=f
}}
}}
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|sd=5.0
|sd=5.0
|angle=60
|angle=60
|af=3
|bk=80
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|ks=65
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
|0.
|0.5x
{{HitboxTableTitle|Mid hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sd=5.0
|sd=5.0
|angle=70
|angle=70
|af=3
|bk=80
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|ks=60
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
|0.
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=5.0
|sd=5.0
|angle=70
|angle=70
|af=3
|bk=80
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
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{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
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{{UltimateHitboxTableRow
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|sd=5.0
|sd=5.0
|angle=70
|angle=70
|af=3
|bk=60
|bk=60
|ks=50
|ks=50
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
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{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=5.0
|angle=70
|angle=70
|af=3
|bk=60
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|ks=50
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
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{{HitboxTableTitle|Latest hit (early)|42}}
{{HitboxTableTitle|Latest hit (early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No floor
}}
}}
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|clang=f
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|hitbits=No floor
}}
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|clang=f
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|clang=f
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|clang=f
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|hitbits=No floor
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==Timing==
==Timing==
The first 5 frames of [[Kazuya (SSBU)/Command input/Command input 1|Wind God Fist or Electric Wind God Fist]] precede this move, during which the attack button needs to be held in order to execute Dragon Uppercut.
The first 5 frames of [[Kazuya (SSBU)/Command input/Command input 1|Wind God Fist or Electric Wind God Fist]] precede this move. The data below doesn't account for that.
{|class="wikitable"
{|class="wikitable"
!Upper body intangible
|1-5, 7-22
|-
!Full intangibility
!Full intangibility
|4-5 (from EWGF only)<br>12-19
|7-14
|-
|-
!Dragon Uppercut start
!Upper body intangible
|6
|2-17
|-
|-
!Clean hit
!Early hit
|20
|15
|-
|-
!Mid hit
!Mid hit
|21
|16
|-
|-
!Late hit
!Late hit
|22
|17
|-
|-
!Latest hit
!Latest hit
|23, 24, 25
|18, 19, 20
|-
|-
!Interruptible
!Interruptible
|53
|48
|-
|-
!Animation length
!Animation length
|66
|61
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes&nbsp;{{FrameStrip|t=Lag|c=5|e=LagStateS}}{{FrameStrip|t=Lag|c=14|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeM}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=14}}
|'''Attack'''&nbsp;{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeM}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=14}}
|-
!Full (from WGF)&nbsp;{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=6|s=VulnerableStateE}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=47}}
|-
|-
!Full (from EWGF)&nbsp;{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2|e=IntangibleStateS}}{{FrameStrip|t=Vulnerable|c=6|s=VulnerableStateE}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=47}}
|'''Full'''&nbsp;{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=47}}
|-
|-
!Upper body&nbsp;{{FrameStrip|t=Intangible|c=5|e=IntangibleStateS}}{{FrameStrip|t=Vulnerable|c=1|s=VulnerableStateE}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=44}}
|'''Upper body'''&nbsp;{{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y|state=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y}}
{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

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