Editing Jump-canceling

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==Canceling the jump with an attack==
==Canceling the jump with an attack==
The jump-cancel occurs as a result of the pre-jump lag every character has. After the player presses the jump button, there is a period of delay ranging from 3 to 8 [[frames]] before the player's character actually leaves the ground. During this delay, since the character is grounded, it is possible to execute a few of the character's standing moves. These moves are: [[up smash]], [[up special]], [[grab]] (in ''[[Super Smash Bros. Melee]]'' only) and any [[item]] throw, the latter which allows for [[jump cancel throw]]s in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.
The jump-cancel occurs as a result of the pre-jump lag every character has. After the player presses the jump button, there is a period of delay ranging from 3 to 8 [[frames]] before the player's character actually leaves the ground. During this delay, since the character is grounded, it is possible to execute a few of the character's standing moves. These moves are: [[up smash]], [[up special]], [[grab]] (in ''Melee'' only) and any [[item]] throw, the latter which allows for [[jump cancel throw]]s in ''Brawl'', ''SSB4'', and ''Ultimate''.


The up smash works because of the jump delay: to perform it, the player needs to press A while holding up on the Control Stick during the jump delay, which may have been created likely to help players perform the up smash without jumping instead. The same can be said for up special moves and up smash item throws; it is unknown why grabs in ''Melee'' can be used during the jump delay, however, while other attacks like jabs and tilts cannot.   
The up smash works because of the jump delay: to perform it, the player needs to press A while holding up on the Control Stick during the jump delay, which may have been created likely to help players perform the up smash without jumping instead. The same can be said for up special moves and up smash item throws; it is unknown why grabs in ''Melee'' can be used during the jump delay, however, while other attacks like jabs and tilts cannot.   
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It is possible to jump-cancel a shield into a jump-canceled attack (most commonly [[Bowser]] and [[Link]]'s up special, or [[Fox]] and [[Pikachu]]'s [[up smash]]); in this instance, only one use of the word "jump-cancel" is commonly used: "Link used a ''jump-canceled'' up-B from his shield." This is less useful in ''Ultimate'', however, because up specials and up smashes can be instantly performed while shielding without jumping. One can also jump-cancel the shield into a [[wavedash]], because the wavedash starts with a jump.
It is possible to jump-cancel a shield into a jump-canceled attack (most commonly [[Bowser]] and [[Link]]'s up special, or [[Fox]] and [[Pikachu]]'s [[up smash]]); in this instance, only one use of the word "jump-cancel" is commonly used: "Link used a ''jump-canceled'' up-B from his shield." This is less useful in ''Ultimate'', however, because up specials and up smashes can be instantly performed while shielding without jumping. One can also jump-cancel the shield into a [[wavedash]], because the wavedash starts with a jump.
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques]]

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