Editing Ironman

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When a player loses all of their character's stocks, they pick another character and counterpick a legal stage. The winner of the prior game starts the battle with their character's remaining stocks from the prior game, and therefore [[self destruct]]s to match their prior stock count before the next game starts proper. An Ironman match ends once one player depletes all of their opponent's stocks for every character, with the surviving player being the winner.
When a player loses all of their character's stocks, they pick another character and counterpick a legal stage. The winner of the prior game starts the battle with their character's remaining stocks from the prior game, and therefore [[self destruct]]s to match their prior stock count before the next game starts proper. An Ironman match ends once one player depletes all of their opponent's stocks for every character, with the surviving player being the winner.
An alternative ruleset dictates that when a player wins a match, they lose the character they were playing and whoever loses all their characters first wins the battle.  This ruleset's proponents state that it forces people to use every character they selected, preventing players from potentially sweeping the entire event with one character.


==Full Roster Ironman==
==Full Roster Ironman==
This type of Ironman is functionally similar to a normal Ironman, but involves each player using the full roster instead of a set number of characters. It is occasionally done as a side-event at some tourneys, the most famous instance being {{Sm|Mango}}'s and {{Sm|Mew2King}}'s full roster Ironman at [[Smash the Record]] (which are also the only two full roster competitive matches played outside ''Smash 64'', instead done in ''Melee''). This format presides mostly within the original ''Super Smash Bros.'' as a regular fixture of its competitive scene known as the [[Twelve character battle]]. Full roster Ironmans for the later ''Smash'' games are almost never played even in casual settings due to each game's increasingly large roster size. For example, ''Ultimate'' has 86 playable characters (counting {{SSBU|Pokémon Trainer}} and the [[Aegis]] as one slot each), leaving each player with 258 stocks if each character is given three stocks; such an event would take several hours to finish at least, and if done as an exhibition within a tournament, it would likely run well past its runtime.
This type of Ironman is functionally similar to a normal Ironman, but involves each player using the full roster instead of a set number of characters. It is occasionally done as a side-event at some tourneys, the most famous instance being {{Sm|Mango}}'s and {{Sm|Mew2King}}'s full roster Ironman at [[Smash the Record]]. This format presides mostly within the original ''Super Smash Bros.'' and ''Melee''; in the former it is a regular fixture of its competitive scene and is also known as a "[[Twelve character battle]]". Full roster Ironmans for the later ''Smash'' games are rare even in casual settings due to each game's increasingly large roster size. For example, ''Ultimate'' has 89 playable characters (86 if {{SSBU|Pokémon Trainer}} and the [[Aegis]] are each counted as one character), leaving each player with 267 stocks (or 258 stocks) if each character is given three stocks; such an event would take several hours to finish at least, and if done as an exhibition within a tournament, it would likely run well past its runtime.


==Ironman Challenge==
==Ironman Challenge==
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
''Super Smash Bros. Ultimate'' added modes that are similar to an Ironman match. One of these new modes is [[Smashdown]], in which after a character has been used in one game, that character cannot be chosen again by any player until the Smashdown match is concluded. Smashdown continues on until after a set number of games have been completed, with the player that has the most wins being declared the winner, or if the mercy rule is enabled, Smashdown ends when a player has won enough games to mathematically win the whole round even if they lose all remaining games. Enough battles can be set to have Smashdown involve the entire roster minus the [[Mii Fighter]]s, replicating a Full Roster Ironman but in a format that is more practical for a roster of ''Ultimate'''s size.
''Super Smash Bros. Ultimate'' added modes that are similar to an Ironman match. One of the new such modes is [[Smashdown]], in which after a character has been used in one game, that character cannot be chosen again by any player until the Smashdown match is concluded. Smashdown continues on until after a set number of games have been completed, with the player that has the most wins being declared the winner, or if the mercy rule is enabled, Smashdown ends when a player has won enough games to mathematically win the whole round even if they lose all remaining games. Enough battles can be set to have Smashdown involve the entire roster minus the [[Mii Fighter]]s, replicating a Full Roster Ironman but in a format that is more practical for a roster of ''Ultimate'''s size.


''Ultimate'''s other Ironman-like mode is [[Squad Strike]], that has its own three formats available. The most popular is the "Tag Team" format, where a normal 3 or 5 stock match is done, but with each player's stock being a different character. This more condensed format has made it much more popular than standard Ironman as an actual side-event at tournaments, as it can be run as a normal open bracket that any player at a tournament can partake in and still fit into the tournament's schedule. Although the "Elimination" format can be run as a more standard fare in a nearly identical to a standard Ironman format, the inability to do more than one stock per character, the limitations of only 3 or 5 characters per team and the inability to use separate Mii Fighters of the same type makes it a less practical way.
''Ultimate'''s other Ironman-like mode is [[Squad Strike]], that has its own three formats available. The most popular is the "Tag Team" format, where a normal 3 or 5 stock match is done, but with each player's stock being a different character. This more condensed format has made it much more popular than standard Ironman as an actual side-event at tournaments, as it can be run as a normal open bracket that any player at a tournament can partake in and still fit into the tournament's schedule. For a more standard Ironman fare, the "Elimination" format is nearly identical to a standard Ironman format, but with the difference being that the winner's [[damage]] is carried over into the next match too, with an option to recover a set amount between 0-100 damage between matches instead of being recovered completely, and the mode only supports each player having 3 or 5 characters.


For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are negligibly different from their parent character, Squad Strike and Ironman events (or gentleman agreement between players for casual matches) may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to be proficient with a character that has an Echo and thus allow them to essentially use their main (or secondary) twice instead of having to use an actually different character they're less competent with. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that play them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.
For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are negligibly different from their parent character, Squad Strike and Ironman events (or gentleman agreement between players for casual matches) may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to be proficient with a character that has an Echo and thus allow them to essentially use their main (or secondary) twice instead of having to use an actually different character they're less competent with. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that play them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.

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