Editing Infinite

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====Zelda jab infinite====
====Zelda jab infinite====
This infinite can be performed on most players at high percentages (250+%). It is performed by the player inputting jab twice, so only jab one comes out, which results in Zelda getting a 5-frame advantage. While the opponent is in hitstun, another jab can be inputted, resulting in the combo looping back.
This infinite can be performed on most players at high percentages (250+%). It is performed by the player inputting jab twice, so only jab one comes out, which results in Zelda getting a 5-frame advantage. While the opponent is in hitstun, another jab can be inputted, resulting in the combo looping back.
====Banjo & Kazooie Rapid Jab infinite====
Due to the placement of the [[hitbox]]es in {{SSBU|Banjo & Kazooie}}'s [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|rapid jab]], opponents (particularly fighters with wide statures such as {{SSBU|Donkey Kong}}) can get caught by the attack behind Banjo & Kazooie if they roll or jump into a very specific spot, around Banjo's backpack. Both parties are then pushed backwards in the same direction, trapping the opponent if they do not have extremely precise [[Smash directional influence|SDI]]. While this technique is limited to the length of the [[platform]] the fighters are on, theoretically the technique could be performed infinitely.


===Doubles infinites===
===Doubles infinites===

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