Editing Infinite
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====Zelda jab infinite==== | ====Zelda jab infinite==== | ||
This infinite can be performed on most players at high percentages (250+%). It is performed by the player inputting jab twice, so only jab one comes out, which results in Zelda getting a 5-frame advantage. While the opponent is in hitstun, another jab can be inputted, resulting in the combo looping back. | This infinite can be performed on most players at high percentages (250+%). It is performed by the player inputting jab twice, so only jab one comes out, which results in Zelda getting a 5-frame advantage. While the opponent is in hitstun, another jab can be inputted, resulting in the combo looping back. | ||
====Joker's Platform Infinite==== | |||
Due to the nature of how joker's up air drags opponents down you used to be able to perform an infinite on platforms in which you keep dragging them into the platform their on then jump up to do it again which can happen as long as you want but in order to kill off of you only need to finish the up air | |||
===Doubles infinites=== | ===Doubles infinites=== | ||