Editing Idle pose

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[[File:SSBUMarioIdle1.gif|thumb|One of [[Mario]]'s idle poses in ''[[Ultimate]]'']]
[[File:SSBUIkeIdle2.gif|thumb|One of [[Ike]]'s idle poses in ''[[Super Smash Bros. Ultimate|Ultimate]]'']]
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait''' internally in all games since ''[[Super Smash Bros. Melee]]'') are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.


Though mostly aesthetic, idle poses can change the direction of the [[passive shield]]s carried by [[Toon Link]] and [[Young Link]], as well as [[Link]] prior to ''[[Super Smash Bros. 4]]'', therefore affecting their ability to block projectiles.
Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding [[Link (SSB4)|Link]] in ''Smash 4''), therefore affecting its ability to block projectiles.


==Lists of idle poses==
==Lists of idle poses==
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==List of characters without mirrored stances==
==List of characters without mirrored stances==
{{main|Stance mirroring}}
Starting in ''[[Super Smash Bros. 4]]'', certain fighters will face the screen regardless of which direction they are facing. In ''Ultimate'', the only way to see them facing away from the screen is with a move that flips them around, such as [[Cape]]. The following characters still keep the distinction of being able to face away from the screen:
 
*[[Peach]] (''SSB4'' only)
*[[Rosalina]] & [[Luma]] (''SSB4'' only for Luma)
*[[Donkey Kong]] (''SSB4'' only)
*[[Diddy Kong]] (''SSB4'' only)
*[[Link]]
*[[Zelda]] (''Smash 4'' only)
*[[Sheik]]
*[[Young Link]]
*[[Ganondorf]]
*[[Toon Link]]
*[[Samus]]
*[[Zero Suit Samus]]
*[[Dark Samus]]
*[[Yoshi]] (''SSB4'' only)
*[[Meta Knight]]
*[[King Dedede]]
*[[Fox]]
*[[Falco]]
*[[Wolf]]
*[[Pikachu]] (''SSB4'' only)
*[[Lucario]]
*[[Ness]] (''SSB4'' only)
*[[Lucas]] (''SSB4'' only)
*[[Captain Falcon]]
*[[Marth]]
*[[Roy]]
*[[Ike]]
*[[Lucina]]
*[[Robin]]
*[[Corrin]]
*[[Chrom]]
*[[Byleth]]
*[[Mr. Game & Watch]]
*[[Pit]]
*[[Palutena]]
*[[Dark Pit]]
*[[Snake]]
*[[Olimar]]  (''SSB4'' only for Pikmin)
*[[Villager]] (''SSB4'' only)
*[[Wii Fit Trainer]]
*[[Little Mac]]
*[[Mii Swordfighter]]
*[[Mii Gunner]]
*[[Shulk]]
*[[Bayonetta]]
*[[Inkling]]
*[[Simon]]
*[[Richter]]
*[[Joker]]
*[[Hero]]
*[[Min Min]]
 
With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit and Chrom, as well as Link before ''Ultimate'', all characters listed face the screen when facing right.


==Trivia==
==Trivia==
*In ''Ultimate'', {{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters to make any sort of sound in their idle animations.
*{{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters to make any sort of sound in their idle animations.
**In ''Melee'', this only applied to {{SSBM|Bowser}}, while in ''Brawl'', this was applied to {{SSBB|Mario}}, {{SSBB|Wario}}, {{SSBB|Pit}}, and {{SSBB|King Dedede}}.
**Bowser (''Melee'' and ''Ultimate'') and Ridley are the only characters whose idle animation have them vocalize rather than using sound effects.
*[[Master Hand]] has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the [[Master Hand glitch]] in ''Melee'' or playing as him in [[Adventure Mode: World of Light]] in ''Ultimate''; for his idle pose, he simply clenches his fist.
*[[Master Hand]] has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the [[Master Hand glitch]] in ''Melee'' or playing as him in [[Adventure Mode: World of Light]] in ''Ultimate''; for his idle pose, he simply clenches his fist.
**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}.
*[[Byleth]] and [[Jigglypuff]] are the only fighters who only have one distinct idle animation that can play in a match, though it should be noted that the idle animation is different between Byleth's male and female variants.
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however:
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however:
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them.
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item.
**In all games where he is featured, Sonic unclenches his fists when holding an item.
**In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively).
**In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively).
***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation.
**In ''[[Super Smash Bros. Ultimate]]'', there are multiple cases of characters using nonstandard idle animations while holding an item:
**In ''[[Super Smash Bros. Ultimate]]'', there are multiple cases of characters using nonstandard idle animations while holding an item:
***{{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle animations.
***{{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle animations.
***{{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''[[Super Smash Bros. 4]]'' idle animations (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle animation.
***{{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''[[Super Smash Bros. 4]]'' idle animations (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle animation.
***{{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations unlike in ''Super Smash Bros. 4'', but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation.
***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle animation.
***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle animation.
***{{SSBU|Lucas}} will still revert to Ness's ''Brawl'' idle animation despite {{SSBU|Ness}} not doing so.
***{{SSBU|Lucas}} will still revert to Ness's ''Brawl'' idle animation despite {{SSBU|Ness}} not doing so.
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess.
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess.
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations.
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations.
***Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from ''SSB4'', Mega Man does not look forward, and {{SSBU|Kazuya}}'s stance is altered.
***Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from ''Smash 4'', and Mega Man does not look forward.
***Almost all characters do not blink when carrying an item, with the only ones to blink being {{SSBU|Yoshi}} and {{SSBU|Pyra}}.
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions of Smash 4, or by holding a item, where idle poses never play). Some examples include {{SSB4|Jigglypuff}}, {{SSBU|Daisy}}, {{SSB4|Sheik}}, {{SSB4|Little Mac}}, {{SSB4|Meta Knight}}, and {{SSB4|Roy}}.
***{{SSBU|Sora}}'s stance changes entirely when holding an item, slinging the Keyblade over his shoulder while holding the item with his free hand, a reference to his Valor Form battle stance from ''Kingdom Hearts II''.
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose; Dark Samus retains her unique idle animation when holding an item, but Chrom does not.  
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions, or by holding a item, where idle poses never play). Some examples include {{SSBU|Daisy}}, {{SSBU|Sheik}} and {{SSBU|Roy}}.
*Peach and Zelda (the latter up through ''SSB4'') are the only characters to have more than two idle poses.
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}}, {{SSBU|Mythra}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose.
**Peach is also the only one with four idle poses, the most of any fighter.
*Lucina, Dark Pit and {{SSBU|Ken}} are the only characters to share their default idle stance and idle poses with another character. Richter has a unique idle stance, but he has the same periodic idle poses as Simon.
**Zelda is the only character to have lost an idle pose between two installments of the franchise.
**Daisy, Dr. Mario, Roy, Inkling Boy, Richter, and female Byleth share the same initial frame of idle as their original counterparts despite having altered idle stances, likely so that their shared animations can transition seamlessly into their idle pose.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*Since ''Brawl'', six characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], {{SSBB|Pokémon Trainer}} (''Brawl'' only), [[Byleth]], and [[Steve]]. Peach has four, the most of any fighter; both Zelda and Pokémon Trainer had three before losing one in ''Ultimate'', both characters are the only fighters to lose an idle pose; Jigglypuff and Byleth only have one (though in Byleth's case it differs between the male and female variants, effectively resulting in two); Steve does not have any idle poses at all. Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation, but it has always had two identical idle poses programmed in.
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a [[Ladder (stage element)|ladder]].
*[[Steve]] is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, the {{SSBM|Ice Climbers}}, and {{SSBM|Roy}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or, in the case of Roy and Jigglypuff, ''Smash 4'' onward and ''Ultimate'', respectively).


==References==
==References==
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']

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