Editing Idle pose
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', {{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters to make any sort of sound in their idle animations. | *In ''Ultimate'', {{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters to make any sort of sound in their idle animations. | ||
**In ''Melee'', this only applied to {{SSBM|Bowser}}, while in ''Brawl'', this was applied to {{SSBB|Mario}}, {{SSBB|Wario}}, {{SSBB|Pit}}, and {{SSBB|King Dedede}} | **In ''Melee'', this only applied to {{SSBM|Bowser}}, while in ''Brawl'', this was applied to {{SSBB|Mario}}, {{SSBB|Wario}}, {{SSBB|Pit}}, and {{SSBB|King Dedede}}. | ||
**Bowser (''Melee'' and ''Ultimate'') and Ridley are the only characters whose idle animation have them vocalize rather than using sound effects. | **Bowser (''Melee'' and ''Ultimate'') and Ridley are the only characters whose idle animation have them vocalize rather than using sound effects. | ||
*[[Master Hand]] has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the [[Master Hand glitch]] in ''Melee'' or playing as him in [[Adventure Mode: World of Light]] in ''Ultimate''; for his idle pose, he simply clenches his fist. | *[[Master Hand]] has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the [[Master Hand glitch]] in ''Melee'' or playing as him in [[Adventure Mode: World of Light]] in ''Ultimate''; for his idle pose, he simply clenches his fist. | ||
**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose. | **In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose. | ||
*In ''Smash 4'' and ''Ultimate'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}. | *In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}. | ||
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however: | *Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however: | ||
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them. | **In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them. | ||
**In all games where he is featured, Sonic unclenches his fists when holding an item. | **In all games where he is featured, Sonic unclenches his fists when holding an item. | ||
**In ''Smash 4'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''Brawl'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively). | **In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively). | ||
***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation. | ***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation. | ||
**In ''Ultimate'', there are multiple cases of characters using nonstandard idle animations while holding an item: | **In ''[[Super Smash Bros. Ultimate]]'', there are multiple cases of characters using nonstandard idle animations while holding an item: | ||
***{{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Sheik}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle animations. | ***{{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Sheik}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle animations. | ||
***{{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''Smash 4'' idle animations (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle animation. | ***{{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''[[Super Smash Bros. 4]]'' idle animations (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle animation. | ||
***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle animation. | ***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle animation. | ||
***{{SSBU|Lucas}} will revert to Ness's ''Brawl'' idle animation despite {{SSBU|Ness}} not doing so. | ***{{SSBU|Lucas}} will still revert to Ness's ''Brawl'' idle animation despite {{SSBU|Ness}} not doing so. | ||
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess. | ***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess. | ||
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations. | ***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations. | ||
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*While Bayonetta has two idle poses, only one of them appears under normal circumstances. | *While Bayonetta has two idle poses, only one of them appears under normal circumstances. | ||
*Since ''Brawl'', six characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], {{SSBB|Pokémon Trainer}} (''Brawl'' only), [[Byleth]], and [[Steve]]. Peach has four, the most of any fighter; both Zelda and Pokémon Trainer had three before losing one in ''Ultimate'', both characters are the only fighters to lose an idle pose; Jigglypuff and Byleth only have one (though in Byleth's case it differs between the male and female variants, effectively resulting in two); Steve does not have any idle poses at all. Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation, but it has always had two identical idle poses programmed in. | *Since ''Brawl'', six characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], {{SSBB|Pokémon Trainer}} (''Brawl'' only), [[Byleth]], and [[Steve]]. Peach has four, the most of any fighter; both Zelda and Pokémon Trainer had three before losing one in ''Ultimate'', both characters are the only fighters to lose an idle pose; Jigglypuff and Byleth only have one (though in Byleth's case it differs between the male and female variants, effectively resulting in two); Steve does not have any idle poses at all. Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation, but it has always had two identical idle poses programmed in. | ||
*Steve is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Pikachu}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, and the {{SSBM|Ice Climbers}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or in the case of Roy and Jigglypuff, ''Smash 4'' onward and ''Ultimate'' respectively). | *[[Steve]] is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Pikachu}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, and the {{SSBM|Ice Climbers}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or, in the case of Roy and Jigglypuff, ''Smash 4'' onward and ''Ultimate'', respectively). | ||
==References== | ==References== | ||
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4''] | [http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4''] | ||