Editing Ice Climbers (SSBU)/Up tilt

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[[File:PopoUTiltSSBU.gif|thumb|340px|Hitbox visualization showing Popo's up tilt.]]
[[File:PopoUTiltSSBU.gif|thumb|340px|Hitbox visualization showing Popo's up tilt.]]
[[File:NanaUTiltSSBU.gif|thumb|340px|Hitbox visualization showing Nana's up tilt.]]
[[File:NanaUTiltSSBU.gif|thumb|340px|Hitbox visualization showing Nana's up tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
Each of the duo thrusts their mallet upward with a flourish. Compared to most combo starters, it deals great damage and is shockingly safe for a tilt. Its lengthy activity and deceptively large hitboxes give it great use as an anti-air or frame trap, and makes it surprisingly decent at hitting opponents beside them in spite of the strictly vertical appearance. The sheer number of rapid multihits can make it even more difficult to punish since it's hard to make out the ending animation amongst two Climbers in the heat of the moment, and attempting an out-of-shield option is risky, since lowering one's guard too early can pull them into a devastating combo, and the duo can get away with leaving an opening if their opponent hesitates to punish.  
Each of the duo thrusts their mallet upward with a flourish. Compared to most combo starters, it deals great damage and is shockingly safe for a tilt. Its lengthy activity and deceptively large hitboxes give it great use as an anti-air or frame trap, and makes it surprisingly decent at hitting opponents beside them in spite of the strictly vertical appearance. The sheer number of rapid multihits can make it even more difficult to punish since it's hard to make out the ending animation amongst two Climbers in the heat of the moment, and attempting an out-of-shield option is risky, since lowering one's guard too early can pull them into a devastating combo, and the duo can get away with leaving an opening if their opponent hesitates to punish.  

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