Editing Ice Climbers (SSBU)/Dash attack

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[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]]
[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]]
==Overview==
==Overview==
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential.
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of up aerials, slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks.


While the Ice Climbers are able to follow up dash attack to devastating effect, it has little use in [[Desynching|desync]] combos, and if anything, is usually the undesirable result of a misinput when attempting a forward-throw-to-forward-smash confirm. But if [[Desynching|desynced]] in such a way that the player has one climber trekking and the other dashing, they can input a [[Ice Climbers (SSBU)/Forward tilt|forward tilt]] and have the partner throw out a dash attack, whose superior reach can catch an opponent off-guard.
While the Ice Climbers are able to followup dash attack to devastating effect, it has little use in desync combos, and if anything, is usually the undesirable result of a misinput when attempting a forward-throw-to-forward-smash confirm. But if desynced in such a way that the player has one climber trekking and the other dashing, they can input a forward tilt and have the partner throw out a dash attack, whose superior reach can catch an opponent off-guard.


While dash attack possesses a great mixture of above-average attributes, nearly everything good about it is "fouled" if the partner is "out", having no combo potential, low damage output, and being much more unsafe, with its only use in this state being a mediocre whiff-punish with solid range. Overall, a move of great highs and significant lows.
While dash attack possesses a great mixture of above-average attributes, nearly everything good about it is "fouled" if the partner is "out", having no combo potential, low damage output, and being much more unsafe, with its only use in this state being a mediocre whiff-punish with solid range.


==Update History==
==Update History==

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