Editing Hyrule Castle

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{{cquote|''A tornado spins about the stage, wreaking havoc on all that cross its path.''
{{cquote|''A tornado spins about the stage, wreaking havoc on all that cross its path.''
|cite=''[[Super Smash Bros.]]''<nowiki>'</nowiki> instruction manual}}
|cite=''[[Super Smash Bros.]]''<nowiki>'</nowiki> instruction manual}}
'''Hyrule Castle''' ({{ja|ハイラル城|Hairaru-jō}}, ''Hyrule Castle'') is a playable stage in ''[[Super Smash Bros.]]'' and home to {{SSB|Link}}.  It did not return in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', although another {{iw|zeldawiki|Hyrule}}-based stage, [[Temple]], appeared in both games.
'''Hyrule Castle''' ({{ja|ハイラル城|Hairaru-jō}}, ''Hyrule Castle'') is a playable stage in ''[[Super Smash Bros.]]'' and home to {{SSB|Link}}.  It did not return in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', although another {{s|zeldawiki|Hyrule}}-based stage, [[Temple]], appeared in both games.


Hyrule Castle returned as [[downloadable content]] in both versions of ''[[Super Smash Bros. 4]]'' on July 31st, 2015, along with [[Peach's Castle]]. Like other returning stages from the [[Super Smash Bros.|first ''Smash Bros.'' game]], some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained. The stage also appears in ''[[Super Smash Bros. Ultimate]]''.
Hyrule Castle returned as [[downloadable content]] in both versions of ''[[Super Smash Bros. 4]]'' on July 31st, 2015, along with [[Peach's Castle]]. Like other returning stages from the [[Super Smash Bros.|first ''Smash Bros.'' game]], some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained. The stage also appears in ''[[Super Smash Bros. Ultimate]]''.
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Moves such as {{mvsub|Pikachu|SSB|up aerial|poss=y}} and {{mvsub|Captain Falcon|SSB|back aerial|poss=y}} can also be used to repeatedly knock an opponent against the structure.
Moves such as {{mvsub|Pikachu|SSB|up aerial|poss=y}} and {{mvsub|Captain Falcon|SSB|back aerial|poss=y}} can also be used to repeatedly knock an opponent against the structure.


===Tornado===
===Features===
[[File:Tornado.png|thumb|right|The four spawn points of the tornado.]]
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage.  They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% (18% in ''Ultimate'') and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornadoes, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornadoes/nados spawns.
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage.  They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% {{GameIcon|SSB}}{{GameIcon|SSB4}}/18% {{GameIcon|SSBU}} and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornadoes, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage.


From ''Smash 4'' onwards, the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try to dodge the tornado or simply just run into it.
From ''Smash 4'' onwards, the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try to dodge the tornado or simply just run into it.
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In ''Super Smash Bros. 4'', the [[Ω form]] is set on a flat version of Hyrule Castle that extends below the [[blast line]]. The three [[soft platform]]s of the regular form and the gazebo-like structure are removed, and tornados do not appear.
In ''Super Smash Bros. 4'', the [[Ω form]] is set on a flat version of Hyrule Castle that extends below the [[blast line]]. The three [[soft platform]]s of the regular form and the gazebo-like structure are removed, and tornados do not appear.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are identical to ''SSB4''{{'}}s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are based on the ones of the regular form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are identical to ''SSB4'''s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are based on the ones of the regular form.
<gallery widths="200px">
<gallery widths="200px">
WiiUHyruleCastleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
WiiUHyruleCastleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
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==Origin==
==Origin==
[[File:HyruleCastleOoT.png|left|thumb|Hyrule Castle as it appears in  ''[[The Legend of Zelda: Ocarina of Time]]''.]]
[[File:HyruleCastleOoT.png|left|thumb|Hyrule Castle as it appears in  ''[[The Legend of Zelda: Ocarina of Time]]''.]]
This stage is based on {{iw|zeldawiki|Hyrule Castle}}, a recurring location in ''The Legend of Zelda'' series first appearing in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with this stage's design based on its appearance in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.  
This stage is based on {{s|zeldawiki|Hyrule Castle}}, a recurring location in ''The Legend of Zelda'' series first appearing in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with this stage's design based on its appearance in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.  


In ''Ocarina of Time'', [[Young Link]] travels to Hyrule Castle to meet the young [[Princess Zelda]] upon the dying request of the {{iw|zeldawiki|Great Deku Tree}}. Link sneaks past the patrolling guards and meets Zelda in the castle's courtyard where she spies on [[Ganondorf]], the king of the Gerudo, swearing his fealty to her father, the King. It is here that Princess Zelda teams up with Young Link to protect the titular [[zeldawiki:Ocarina of Time (item)|Ocarina of Time]] and the {{iw|zeldawiki|Spiritual Stones}} from Ganondorf, both of which act as the key to access the {{iw|zeldawiki|Sacred Realm}} which contains the series' sacred item, the [[Triforce]]. After meeting with Princess Zelda, Link is tasked by her Sheikah guardian {{iw|zeldawiki|Impa}} to travel to {{iw|zeldawiki|Death Mountain}} to retrieve the Spiritual Stone of Fire from the {{iw|zeldawiki|Goron}}s.
In ''Ocarina of Time'', [[Young Link]] travels to Hyrule Castle to meet the young [[Princess Zelda]] upon the dying request of the {{s|zeldawiki|Great Deku Tree}}. Link sneaks past the patrolling guards and meets Zelda in the castle's courtyard where she spies on [[Ganondorf]], the king of the Gerudo, swearing his fealty to her father, the King. It is here that Princess Zelda teams up with Young Link to protect the titular [[zeldawiki:Ocarina of Time (item)|Ocarina of Time]] and the {{s|zeldawiki|Spiritual Stones}} from Ganondorf, both of which act as the key to access the {{s|zeldawiki|Sacred Realm}} which contains the series' sacred item, the [[Triforce]]. After meeting with Princess Zelda, Link is tasked by her Sheikah guardian {{s|zeldawiki|Impa}} to travel to {{s|zeldawiki|Death Mountain}} to retrieve the Spiritual Stone of Fire from the {{s|zeldawiki|Goron}}s.


In ''{{iw|zeldawiki|The Legend of Zelda}}'', a {{iw|zeldawiki|recorder}} can be played to summon a tornado, which teleports Link to dungeons dependent on the direction he faces. This is the only game in the series before ''Ocarina of Time'' to feature a tornado.
In ''{{s|zeldawiki|The Legend of Zelda}}'', a {{s|zeldawiki|recorder}} can be played to summon a tornado, which teleports Link to dungeons dependent on the direction he faces. This is the only game in the series before ''Ocarina of Time'' to feature a tornado.


This stage features multiple elements taken from ''The Legend of Zelda'' series. The main stage takes place on the roof of Hyrule Castle in ''Ocarina of Time'', albeit with some differences. The center tower features platforms, while the right side of the stage features a gazebo structure. The stage's background features Death Mountain, a volcanic mountain in ''The Legend of Zelda'' series located in the northern region of Hyrule, with its design based on its appearance in ''Ocarina of Time''.
This stage features multiple elements taken from ''The Legend of Zelda'' series. The main stage takes place on the roof of Hyrule Castle in ''Ocarina of Time'', albeit with some differences. The center tower features platforms, while the right side of the stage features a gazebo structure. The stage's background features Death Mountain, a volcanic mountain in ''The Legend of Zelda'' series located in the northern region of Hyrule, with its design based on its appearance in ''Ocarina of Time''.
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===''Super Smash Bros. ''===
===''Super Smash Bros. ''===
<gallery>
<gallery>
Tornado.png|The four spawn points of the tornado. Note the location of the tornado on the upper platform that can kill at very low percents.
SSB64 Fox Pillar Usmash.gif|{{Sm|The Z}}'s "Fox Pillar Up Smash" combo.
SSB64 Fox Pillar Usmash.gif|{{Sm|The Z}}'s "Fox Pillar Up Smash" combo.
</gallery>
</gallery>
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SSBUWebsiteGanondorf5.jpg|{{SSBU|Ganondorf}} and {{SSBU|Zelda}} [[taunting]] on the stage in ''Ultimate''.
SSBUWebsiteGanondorf5.jpg|{{SSBU|Ganondorf}} and {{SSBU|Zelda}} [[taunting]] on the stage in ''Ultimate''.
SSBUWebsiteMiiFighter2.jpg|The {{SSBU|Mii Swordfighter}} using their dash attack near {{SSBU|Villager}} on the stage in ''Ultimate''.  
SSBUWebsiteMiiFighter2.jpg|The {{SSBU|Mii Swordfighter}} using their dash attack near {{SSBU|Villager}} on the stage in ''Ultimate''.  
SSBUWebsiteSimon4.jpg|{{SSBU|Simon}} using [[Axe]] on {{SSBU|Bowser}} on this stage in ''Ultimate''.
SSBUWebsiteSimon4.jpg|{{SSBU|Simon}} using [[Axe]] on {{SSBU|Bowser}} on this stage in ''Ultimate''.
</gallery>
</gallery>
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*In ''Super Smash Bros.'', [[Maxim Tomato]]es never appear on this stage, making the [[Heart Container]]s from ''The Legend of Zelda'' universe the only major [[healing]] [[item]] to appear.
*In ''Super Smash Bros.'', [[Maxim Tomato]]es never appear on this stage, making the [[Heart Container]]s from ''The Legend of Zelda'' universe the only major [[healing]] [[item]] to appear.
*This is the only stage from ''The Legend of Zelda'' universe to have ever been considered tournament legal in both singles and doubles.
*This is the only stage from ''The Legend of Zelda'' universe to have ever been considered tournament legal in both singles and doubles.
*In {{Forwiiu}}, five of the six available tracks are either ''The Legend of Zelda''{{'}}s main theme or a remix of said music.
*In {{Forwiiu}}, five of the six available tracks are either ''The Legend of Zelda'''s main theme or a remix of said music.
**However, all six songs contain the main theme in some way.
**However, all six songs contain the main theme in some way.
*Hyrule Castle is the only stage in ''Smash 64'' to have no background characters.
*Hyrule Castle is the only stage in ''Smash 64'' to have no background characters.
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*In ''[[Super Smash Bros. 4]]'', in [[Training Mode]], if a [[Smash Ball]] is spawned, Tornadoes will disappear.
*In ''[[Super Smash Bros. 4]]'', in [[Training Mode]], if a [[Smash Ball]] is spawned, Tornadoes will disappear.
*When playing as {{SSBU|Pokémon Trainer}}, the trainer will stand on the center roof if they are Player 1 or 2, or on the lower right roof if they are Player 3 or 4.
*When playing as {{SSBU|Pokémon Trainer}}, the trainer will stand on the center roof if they are Player 1 or 2, or on the lower right roof if they are Player 3 or 4.
*The following [[Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Andross]] and [[Devil]]. Additionally, [[Lugia]] cannot be summoned here.
*The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Andross]] and [[Devil]]. Additionally, [[Lugia]] cannot be summoned here.
*In ''Super Smash Bros. Ultimate'', the background remains fixed in place when the camera is moving, creating the optical illusion that the castle itself is tilting or rotating during camera movements.
*In ''Super Smash Bros. Ultimate'', the background remains fixed in place when the camera is moving, creating the optical illusion that the castle itself is tilting or rotating during camera movements.


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