Editing Hyrule Castle
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The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage. They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornados, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornados/nados spawns. | The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage. They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornados, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornados/nados spawns. | ||
In ''Smash 4'', the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try | In ''Smash 4'', the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try dodge the tornado or simply just run into it. | ||
In ''Ultimate'' the tornadoes are removed when stage hazards are turned off. | |||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
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</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
==Origin== | ==Origin== |