Editing Hookshot

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The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing the grab button, releasing the Clawshot, and pressing the grab button again to instantly grab the ledge and gain invincibility frames. This technique is sometimes referred to as''' Zair Edgeguarding''', even though it is used as an [[edgehogging]] technique.
The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing the grab button, releasing the Clawshot, and pressing the grab button again to instantly grab the ledge and gain invincibility frames. This technique is sometimes referred to as''' Zair Edgeguarding''', even though it is used as an [[edgehogging]] technique.


Although the two function identically in ''Super Smash Bros'', the Clawshot that Link uses in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' is a fundamentally different weapon from the Hookshot in ''Ocarina of Time''.
The reason that the two are named differently is that Link in ''Super Smash Bros. Brawl'' is based off of his ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' model, where the item in the game is called the "Clawshot" instead of the old "Hookshot" from ''[[Ocarina of Time]]''.
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