Editing Home-Run Bat

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Along with its signature forward smash, the Home-Run Bat is also powerful when swung or thrown normally, being capable of KOing relatively early, especially in regards to its dash attack and smash throws.
Along with its signature forward smash, the Home-Run Bat is also powerful when swung or thrown normally, being capable of KOing relatively early, especially in regards to its dash attack and smash throws.


In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation; however, from ''Brawl'' onward the animation was changed so that all characters wind up like actual baseball players when performing the forward smash. This altered wind-up causes the attack to be considerably slower than in previous games.  
In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation; however, from ''Brawl'' onward the animation was changed so that all characters wind up like actual baseball players. This altered wind-up causes the attack to be considerably slower than in previous games.  


In ''SSB4'', the smash attack swing is comparably faster than in ''Brawl''. In addition, a smash attack swing gives the user [[super armor]] at the very moment he or she swings the bat and is capable of instantly breaking [[shield]]s. These factors make it more dangerous to interrupt head-on when compared to previous games. Starting in ''SSB4'', the bat swing can also [[reflect]] projectiles. In ''Ultimate'', the Home-Run Bat will interrupt its forward smash swing when charging to reflect a projectile; reflecting swings have the same power as a standard forward smash, effectively giving them a nearly instant charge time if it happens to reflect a projectile.
In ''SSB4'', the smash attack swing is comparably faster than in ''Brawl''. In addition, a smash attack swing gives the user [[super armor]] at the very moment he or she swings the bat and is capable of instantly breaking [[shield]]s. These factors make it more dangerous to interrupt head-on when compared to previous games. Starting in ''SSB4'', the bat swing can also [[reflect]] projectiles. In ''Ultimate'', the Home-Run Bat will interrupt its forward smash swing when charging to reflect a projectile; reflecting swings have the same power as a standard forward smash, effectively giving them a nearly instant charge time if it happens to reflect a projectile.

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