Editing Hitbox
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[[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]] | [[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]] | ||
A '''hitbox''' ({{ja|攻撃判定|Kōgeki hantei}}, ''Attack judgement'') or '''collision bubble''' | A '''hitbox''' ({{ja|攻撃判定|Kōgeki hantei}}, ''Attack judgement'') or '''collision bubble''' (also known as a '''hitbubble''' and officially called an '''attack collision''' in ''Smash''<ref name="attackcollision">[https://www.youtube.com/watch?v=rwwF_4blK-o Always Keep Attack Collision in Mind <nowiki>[Animation]</nowiki>]</ref>) is the main structure for how attacks are executed in most fighting games. An attack's hitbox is the part of that attack that can deal damage when touched. A character's '''hurtbox''' (also called a '''hurtbubble''') is the part of a character which, when touched by a hitbox, causes the character to take damage. In other words, when an attack's hitbox overlaps with a hurtbox, the attack is considered a hit. An attack may have more than one hitbox associated with them, and while hitboxes are invisible, they usually, though not always, have the same shape as the attack's animation. | ||
==Overview== | ==Overview== | ||