Editing Hitbox
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!Hitbox Type!![[Debug menu (SSBM)/DEVELOP mode|Debug mode]] Colour!!Explanation | !Hitbox Type!![[Debug menu (SSBM)/DEVELOP mode|Debug mode]] Colour!!Explanation | ||
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|Offensive|| | |Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. From ''Brawl'' onward, there are various types of offensive hitboxes, some of which have unique properties (like the ability to ignore [[shield]]s). | ||
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|Damageable|| | |Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) and non-playable entities (like [[enemies]] and [[boss]]es) use them as well. | ||
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|Invincible|| | |Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks, but do not take any [[damage]] or [[knockback]] from them. For example, this occurs for characters that have just stepped off a [[revival platform]], or have acquired a [[Super Star]]. | ||
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|Intangible|| | |Intangible||style="background:rgba(0,0,255,0.5)"|Blue||Intangible targets cannot be hit by attacks. This occurs during actions such as [[dodge]]s, [[tech]]s, and [[ledge]] getups. Various characters' attacks provide certain parts of their body with intangibility, such as Mario's head during his [[up smash]]. | ||
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|Grab|| | |Grab||style="background:rgba(255,0,255,0.5)"|Magenta||[[Grab]] hitboxes ignore any special or defensive hitboxes. | ||
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|Shield|| | |Shield||style="background:rgba(0,255,255,0.5)"|Cyan||Defensive hitboxes that [[shield]] attacks, unless they are grabs or unblockable. Also used by moves such as most [[counterattack]]s. | ||
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|Reflective|| | |Reflective||style="background:rgba(0,255,127,0.5)"|Aqua||Defensive hitboxes that [[reflect]] attacks. | ||
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|Absorbing|| | |Absorbing||style="background:rgba(0,127,255,0.5)"|Cyan-blue||Defensive hitboxes that [[absorb]] attacks. | ||
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|Inert|| | |Inert||style="background:rgba(191,191,191,0.5)"|Grey||Inert hitboxes are used for collision detection when a regular hitbox is unsuitable, such as the dash of [[Raptor Boost]] and [[Gerudo Dragon]]. | ||
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