Editing Hero (SSBU)/Forward tilt/Hit 1

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==Overview==
==Overview==
{{SSBU|Hero}} does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the [[Hero (SSBU)/Forward tilt/Hit 2|second hit]] from frame 18 onwards.  
{{SSBU|Hero}} does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the [[Hero (SSBU)/Forward tilt/Hit 2|second hit]] from frame 19 onwards.  


Forward tilt Hit 1 is very well defended. His left arm is [[invincible]] during the attack, and his head for a single frame. It also cannot [[rebound]], meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.  
Forward tilt Hit 1 is very well defended. His left arm is [[invincible]] during the attack, and his head for a single frame. It also cannot [[rebound]], meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.  
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==Hitboxes==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|damage=5.0%
|damage=5.0%
|angle=60
|angle=60
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=35
|fkv=35
|setweight=t
|r=4.5
|r=4.5
|bn=shield
|bn=shield
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|damage=5.0%
|damage=5.0%
|angle=55
|angle=55
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.5
|r=4.5
|bn=shield
|bn=shield
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|damage=5.0%
|damage=5.0%
|angle=55
|angle=55
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=50
|fkv=50
|setweight=t
|r=6.0
|r=6.0
|bn=top
|bn=top
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|damage=5.0%
|damage=5.0%
|angle=35
|angle=35
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=6.0
|r=6.0
|bn=top
|bn=top
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}}
}}
|'''+3''' frames
|'''+3''' frames
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|25}}
|}
|}


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|9-11
|9-11
|-
|-
!Continuability window
!Earliest continuable
|18-36
|19
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=7|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}
|-
|-
!Head and left leg {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=1}}{{FrameStrip|t=Vulnerable|c=39}}
|'''Head and left leg''' {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=1}}{{FrameStrip|t=Vulnerable|c=39}}
|-
|-
!Left arm {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=3}}{{FrameStrip|t=Vulnerable|c=37}}
|'''Left arm''' {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Invincible|c=3}}{{FrameStrip|t=Vulnerable|c=37}}
|-
!Continuability {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavHero|g=SSBU}}
{{MvSubNavHero|g=SSBU}}
[[Category:Hero (SSBU)]]
[[Category:Hero (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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