Editing Helpless

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']]
[[File:Mario Helpless.png|thumb|175px|Mario's helpless animation in ''[[Super Smash Bros.]]'']]
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], manoeuvring left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[recovery]] move(s), namely the [[up special]], though some other [[special]] moves that provide additional movement also incur this state. Before ''Ultimate'', many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) caused helplessness as well.
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''.
 
Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case of [[soft platform]]s, holding down to drop through them will result in the player becoming helpless before the move is usually over, though it can also be seen if the user breaks the platform it landed on with the landing potion of the attack (where applicable), or if blown off the platform with a [[Windbox|move that deals no hitstun]].


Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.
Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.
Line 16: Line 14:
!Character!!Move!!Type!!Games!!Notes
!Character!!Move!!Type!!Games!!Notes
|-
|-
|[[Sora]]||[[Aerial Sweep]]||Up Special||{{GameIcon|SSBU}}||Sora can input Sonic Blade at the apex of the move for an additional boost to his recovery.
|[[Ike]]||[[Aether]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
|-
|-
|[[Ike]]||[[Aether]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
||All||[[Air dodge]]|||||{{GameIcon|SSBM}}||''Melee'' only.
|-
|-
|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}||
|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}||
|-
||All||[[Air dodge]]|||||{{GameIcon|SSBM}}||''Melee'' only.
|-
|-
|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
Line 50: Line 46:
|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
|-
|-
|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). Additionally, Daisy will automatically enter helplessness after eight full seconds of floating.
|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it).
|-
|-
|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
Line 64: Line 60:
|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', the duo can cancel the move into an attack or an [[air dodge]], after which they will still become helpless.
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
Line 132: Line 128:
|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
|-
|-
|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. In ''SSB4'' and ''Ultimate'', Peach will automatically enter helplessness after eight full seconds of floating. The [[Parasol]] item allows any character to do this in ''Melee''.
|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''.
|-
|[[Mythra]]||[[Photon Edge]]||Side Special||{{GameIcon|SSBU}}||
|-
|-
|[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only.
|[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only.
Line 150: Line 144:
|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|[[Pyra]]||[[Prominence Revolt]]||Up Special||{{GameIcon|SSBU}}||Normally, the move does not end until Pyra lands on the ground, grabs the edge of a stage, or bypasses the lower [[blast line]]. However, if the platform Pyra has landed on disappears or something causes her to slide off while she is still in the landing animation (such as falling off a conveyor belt), she will become helpless.
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}||Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he [[fastfall]]s during this state, he will enter the helpless animation.
|-
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}||Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he [[fastfall]]s during this state, he will enter the helpless animation. While K. Rool is not technically considered helpless during the fluttering state, he cannot perform any action during it.
|-
|-
|[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
Line 159: Line 151:
|-
|-
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', hitting an opponent with this move won't cause helplessness and Falcon can use the move again.
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', hitting an opponent with this move won't cause helplessness and Falcon can use the move again.
|-
|[[Mythra]]||[[Ray of Punishment / Chroma Dust]]||Up Special||{{GameIcon|SSBU}}||
|-
|-
|[[Terry]]||[[Rising Tackle]]||Up Special||{{GameIcon|SSBU}}||
|[[Terry]]||[[Rising Tackle]]||Up Special||{{GameIcon|SSBU}}||
Line 189: Line 179:
|-
|-
|[[Chrom]]||[[Soaring Slash]]||Up Special||{{GameIcon|SSBU}}||Normally, the move does not end until Chrom lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Chrom has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
|[[Chrom]]||[[Soaring Slash]]||Up Special||{{GameIcon|SSBU}}||Normally, the move does not end until Chrom lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Chrom has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
|-
|[[Sora]]||[[Sonic Blade]]||Side Special||{{GameIcon|SSBU}}||
|-
|-
|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.  
|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.  
Line 208: Line 196:
|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation.
|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation.
|-
|-
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3'' (in Luigi's case, this applies only in ''SSB'' and ''Melee'').
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''.
|-
|-
|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''.
|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''.
Line 242: Line 230:
|[[Wolf]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
|[[Wolf]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
|-
|-
|[[Hero]]||[[Woosh / Swoosh / Kaswoosh]]||Up Special||{{GameIcon|SSBU}}||All three stages of this move cause helplessness.
|[[Hero]]||[[Woosh|Woosh / Swoosh / Kaswoosh]]||Up Special||{{GameIcon|SSBU}}||All three stages of this move cause helplessness.
|}
|}


Line 249: Line 237:


==Freefall Carryover Drift==
==Freefall Carryover Drift==
In ''Ultimate'', if a fighter uses a special move which will put them into freefall, but they land before entering freefall, they may enter a glitched state if the special move's ending lag doesn't transfer from an airborne to a grounded state. Upon entering this state, the next time the character enters the air, they will initially adopt their normal air speed, but after a few frames will revert to the air speed they would have when entering freefall from the special move used, which is usually lower than their normal fall speed. This will persist until they double jump, grab a ledge or land on the ground again.
In ''Ultimate'', if a fighter uses a special move which will put them into freefall, but they land before entering freefall, they may enter a glitched state if the special move's ending lag doesn't transfer from an airborne to a grounded state. Upon entering this state, the next time the opponent enters the air, they will initially adopt their normal air speed, but after a few frames will revert to the air speed they would have when entering freefall from the special move used, which is usually lower than their normal fall speed. This will persist until they double jump, grab a ledge or land on the ground again.


==Gallery==
==Gallery==
Line 261: Line 249:
==Trivia==
==Trivia==
*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Smash 4''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''),  [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee'').
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Ultimate''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''),  [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee'').
*In all games except ''Melee'', some characters are unable to become helpless through their own moveset. These include [[Yoshi]], [[Jigglypuff]], [[Mr. Game & Watch]], [[Snake]], [[Ivysaur]]  (in ''Ultimate''), [[Sonic]], [[R.O.B.]], [[Mega Man]], [[Bowser Jr.]], [[Bayonetta]], [[Banjo]] & [[Kazooie]], [[Byleth]], [[Min Min]], [[Pyra]] and [[Kazuya]].
*In ''Brawl'', certain characters are unable to naturally become helpless, as they lack any moves that cause it. These characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}.
**R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters in the game have a helpless state, even if they cannot enter it without hacking.  
**In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. In ''Smash 4'' and ''Ultimate'', [[Pac-Jump]]'s red trampoline can put any character in a helpless state, and so all characters, including R.O.B., have one in these games.
**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**Jigglypuff's [[Rollout]] puts Jigglypuff in a similar state where they are unable to perform any actions but drift. This is not technically helpless.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
*[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]].
*In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, namely those of {{SSB4|Yoshi}}, {{SSB4|Jigglypuff}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, {{SSB4|R.O.B}}, {{SSB4|Mega Man}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Bayonetta}}.
**In ''Ultimate'', this extends to {{SSBU|Snake}}, {{SSBU|Ivysaur}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, and {{SSBU|Min Min}}.
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
* Kirby's helpless pose in each game is the same pose he makes when falling in his home series. Unlike his own games, Kirby only does this pose in ''Smash Bros.'' when using a move that causes helplessness, not by falling normally.
*Every game in the series except ''Smash 64'' has a method in which a character can become helpless as a result of someone else:
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
**''Melee'' has the {{b|Screw Attack|item}}, which can thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
**In ''Brawl'', if a [[tether recovery]] is used, the ledge can be grabbed by someone else, resulting in the tethering character becoming helpless.
**''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red.
**''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red.
*{{SSB|Yoshi}}, {{SSB|Kirby}} and {{SSB|Jigglypuff}} are the only characters that cannot become helpless in ''Smash 64''.
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Game controls]]
[[Category:Game controls]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: