Editing Helpless

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 266: Line 266:
**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**Jigglypuff's [[Rollout]] puts Jigglypuff in a similar state where they are unable to perform any actions but drift. This is not technically helpless.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
*[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
* Kirby's helpless pose in each game is the same pose he makes when falling in his home series. Unlike his own games, Kirby only does this pose in ''Smash Bros.'' when using a move that causes helplessness, not by falling normally.
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: