Editing Helpless
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[[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']] | [[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']] | ||
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], | '''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''. | ||
Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation. | Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation. | ||
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|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | |[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | ||
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||All||[[Air dodge]]|||||{{GameIcon|SSBM}}|| | ||All||[[Air dodge]]|||||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|||| | ||
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|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | |[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | ||
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|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it) | |[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). | ||
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|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | |[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | ||
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|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | |[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | ||
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|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | |[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | ||
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|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal | |[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''. | ||
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|[[Mythra]]||[[Photon Edge]]||Side Special||{{GameIcon|SSBU}}|| | |[[Mythra]]||[[Photon Edge]]||Side Special||{{GameIcon|SSBU}}|| | ||
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|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation. | |[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation. | ||
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|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3'' | |[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''. | ||
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|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | |[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | ||
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==Freefall Carryover Drift== | ==Freefall Carryover Drift== | ||
In ''Ultimate'', if a fighter uses a special move which will put them into freefall, but they land before entering freefall, they may enter a glitched state if the special move's ending lag doesn't transfer from an airborne to a grounded state. Upon entering this state, the next time the | In ''Ultimate'', if a fighter uses a special move which will put them into freefall, but they land before entering freefall, they may enter a glitched state if the special move's ending lag doesn't transfer from an airborne to a grounded state. Upon entering this state, the next time the opponent enters the air, they will initially adopt their normal air speed, but after a few frames will revert to the air speed they would have when entering freefall from the special move used, which is usually lower than their normal fall speed. This will persist until they double jump, grab a ledge or land on the ground again. | ||
==Gallery== | ==Gallery== | ||
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*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | *The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | ||
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Smash 4''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | *If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Smash 4''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | ||
*In all games except ''Melee'', some characters are unable to become helpless through their own moveset. | *In all games except ''Melee'', some characters are unable to become helpless through their own moveset. | ||
**{{SSB|Yoshi}}, {{SSB|Kirby}} and {{SSB|Jigglypuff}} are the only characters that cannot become helpless in ''Smash 64''. | |||
** | **In ''Brawl'', these characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}. In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. | ||
** | **In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, which forces every character in an helpless state, namely those of {{SSB4|Yoshi}}, {{SSB4|Jigglypuff}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, {{SSB4|R.O.B}}, {{SSB4|Mega Man}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Bayonetta}}. | ||
**In ''Ultimate'', this extends to, in addition to the aforementioned characters, {{SSBU|Snake}}, {{SSBU|Ivysaur}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, and {{SSBU|Kazuya}}. | |||
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | *In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | ||
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | **Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | ||
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | *[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | ||
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | **Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | ||
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | *The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | ||
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | *''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | ||
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else: | *Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else: | ||
**''Melee'' has the {{b|Screw Attack|item}}, which can | **''Melee'' has the {{b|Screw Attack|item}}, which can thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it. | ||
**''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | **''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Game controls]] | [[Category:Game controls]] |