Editing Gust Bellows
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The Gust Bellows are a highly useful item in [[Multi-Man Mode|Multi-Man Smash]] due to the [[Fighting Mii Team]] taking significantly increased knockback from all sources. A single gust is capable of pushing multiple Miis offstage, easily KOing them due to their lack of recovery moves and inability to grab ledges. | The Gust Bellows are a highly useful item in [[Multi-Man Mode|Multi-Man Smash]] due to the [[Fighting Mii Team]] taking significantly increased knockback from all sources. A single gust is capable of pushing multiple Miis offstage, easily KOing them due to their lack of recovery moves and inability to grab ledges. | ||
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===How to counteract=== | |||
*The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions: | |||
**The character has fast dashing speed. ({{SSB4|Sonic}} and {{SSB4|Little Mac}} are some examples). | |||
**The character is under the influence of speed-buffing effects (such as {{SSB4|Shulk}} or {{SSB4|Kirby}} with [[Monado Arts|Monado Speed]], or any fighter with a [[Superspicy Curry]] or [[Bunny Hood]]). | |||
**The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]). | |||
**The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]]. | |||
**The character has certain special moves that can reduce or cancel momentum, therefore making gust bellows ineffective. | |||
*Holding up a [[Shield]] will render the shielding character immune to the windbox from the Gust Bellows, it's best advised not to [[roll]], [[spot dodge]], or have one's [[Shield Jump|shield broken]]. | |||
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent. | |||
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges. | |||
*Characters can also use projectiles to attack opponents through the breeze, as they will not be affected by the wind at all. Throwable items will work too. | |||
*Hanging on a [[ledge]] forces the opponent to drop the item or use a [[special move]] as it cannot blow fighters hanging on a ledge. | |||
==Trophy== | ==Trophy== | ||