Editing Griefing

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*In ''Ultimate'', deliberately choosing a song in [[My Music]] that is considered to be obnoxiously terrible (such as [[25m BGM]]), or plays no music at all (such as [[Gamer]]'s eponymous song when played on an Omega or Battlefield form), to intentionally distract and annoy the opponent, especially if the player choosing the song cannot listen to it themselves (such as when playing online with their in-game music turned off on their end, or listening to their own music with headphones instead of the ingame audio at a tournament). This can also extend to deliberately choosing a song that the player knows will cause copyright issues on [[YouTube]] and [[Twitch]] (such as [[Ring a Ding]]) when their match is being streamed by their opponent or at a tournament.
*In ''Ultimate'', deliberately choosing a song in [[My Music]] that is considered to be obnoxiously terrible (such as [[25m BGM]]), or plays no music at all (such as [[Gamer]]'s eponymous song when played on an Omega or Battlefield form), to intentionally distract and annoy the opponent, especially if the player choosing the song cannot listen to it themselves (such as when playing online with their in-game music turned off on their end, or listening to their own music with headphones instead of the ingame audio at a tournament). This can also extend to deliberately choosing a song that the player knows will cause copyright issues on [[YouTube]] and [[Twitch]] (such as [[Ring a Ding]]) when their match is being streamed by their opponent or at a tournament.
*[[Quickplay]] in ''Ultimate'' can be subjected to its own specific forms of griefing:
*[[Quickplay]] in ''Ultimate'' can be subjected to its own specific forms of griefing:
**Prior to version 13.0.3, purposefully disconnecting from an online match by closing the game when they're about to lose, so their opponent doesn't gain any [[Global Smash Power]] for beating them.
**Purposefully disconnecting from an online match by closing the game when they're about to lose, so their opponent doesn't gain any [[Global Smash Power]] for beating them.
**Intentionally tanking one's GSP so that they can then get matched with worse and more inexperienced players who reside in much lower GSP ranges.
**Intentionally tanking one's GSP so that they can then get matched with worse and more inexperienced players who reside in much lower GSP ranges.
**Deliberately using nonsensical rules, like running three stocks with an abnormally short time limit and relying on either timing the opponent out or winning via [[Sudden Death]]. One can also run more casual-oriented rules, such as having [[item]]s enabled and all stages available, with the intention of griefing competitive players, particularly in higher GSP ranges where such players largely reside, though it's ambiguous when players are running such rules with that intention or because they legitimately want to play with those rules.
**Deliberately using nonsensical rules, like running three stocks with an abnormally short time limit and relying on either timing the opponent out or winning via [[Sudden Death]]. One can also run more casual-oriented rules, such as having [[item]]s enabled and all stages available, with the intention of griefing competitive players, particularly in higher GSP ranges where such players largely reside, though it's ambiguous when players are running such rules with that intention or because they legitimately want to play with those rules.

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