Editing Grab release

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*{{SSBU|Lucina}} and {{SSBU|Marth}} have aerial grab releases on some characters that send opponents at a lower angle than their forward throw. At the ledge, this can create easier edgeguard situations.
*{{SSBU|Lucina}} and {{SSBU|Marth}} have aerial grab releases on some characters that send opponents at a lower angle than their forward throw. At the ledge, this can create easier edgeguard situations.


==Grab releases in the original ''[[Super Smash Bros.]]''==
==Grab releases in the original ''[[Super Smash Bros]]''.==
Grab releases do not exist in ''Smash 64''; a grab always lasts the same amount of time, and once that time is up, the character will automatically use a forward throw. Grabs cannot be mashed out of in this game, and the only way to escape grabs is if the victim is hit hard enough by a bystander's attack, in which case they will take the knockback of that attack. {{SSB|Donkey Kong}}'s cargo release available in his forward throw may be considered a pseudo-grab release, due to DK losing hold of the opponent so they are vulnerable in front of him for a few moments (allowing techniques such as the [[infinite throw trap]]), but it is more of a way the throw works rather than an actual grab release.
Grab releases do not exist in ''Smash 64''; a grab always lasts the same amount of time, and once that time is up, the character will automatically use a forward throw. Grabs cannot be mashed out of in this game, and the only way to escape grabs is if the victim is hit hard enough by a bystander's attack, in which case they will take the knockback of that attack. {{SSB|Donkey Kong}}'s cargo release available in his forward throw may be considered a pseudo-grab release, due to DK losing hold of the opponent so they are vulnerable in front of him for a few moments (allowing techniques such as the [[infinite throw trap]]), but it is more of a way the throw works rather than an actual grab release.


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