Editing Grab release

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====''Smash 4''====
====''Smash 4''====
*Initially in the 3DS version, {{SSB4|Wario}}'s grab release animation worked similarly to how it did in ''Brawl'' due to his high air friction. In update 1.0.4 however (and the initial Wii U version), his aerial grab release was given additional backwards momentum to match other characters.  
*{{SSB4|Wario}}'s grab release animation appeared to work similarly to how it did in ''Brawl'', until update 1.0.4, where his grab release mechanics have been fixed.  
*{{SSB4|Mega Man}}'s grab release animation was very similar to Wario's in earlier 3DS versions of Smash 4 although much like Wario, it was given much more backwards momentum in update 1.0.4.
*{{SSB4|Mega Man}}'s grab release animation was very similar to Wario's in earlier versions of Smash 4 although much like Wario, it was fixed in update 1.0.4.
*{{SSB4|Yoshi}} and {{SSB4|Wii Fit Trainer}} can force every character into an air release due to their unique grab animations.
*{{SSB4|Yoshi}} and {{SSB4|Wii Fit Trainer}} can force every character into an air release due to their unique grab animations.
*{{SSB4|Fox}} and {{SSB4|Greninja}} both land on flat ground before they can act out of their aerial grab release, due to their extreme falling speed and gravity.


====''Ultimate''====
====''Ultimate''====

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