Editing Glide

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]], but this glide is slower, and will put Meta Knight in a helpless position no matter how many jumps he has remaining.
To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]], but this glide is slower, and will put Meta Knight in a helpless position no matter how many jumps he has remaining.


The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.
The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he/she stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.


As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal.
As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: