Editing Gimp
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[[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]] to intercept the [[PK Thunder]].]] | [[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]] to intercept the [[PK Thunder]].]] | ||
[[File:MarthGimpTaj.gif|200px|thumb|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts.]] | [[File:MarthGimpTaj.gif|200px|thumb|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts.]] | ||
A '''gimp''' in the context of the {{uv|Super Smash Bros.}} series is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a weak or non-damaging action or even an action that does not directly affect the opponent at all. | A '''gimp''' in the context of the {{uv|Super Smash Bros.}} series is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a weak or non-damaging action or even an action that does not directly affect the opponent at all. Traditionally, gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in early KOs only possible in that specific scenario; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. As gimps result in a KO by definition, a successful gimp can completely change the momentum of a match due to a player quickly and unexpectedly losing a [[stock]]. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries. | ||
Traditionally, gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in early KOs only possible in that specific scenario; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. As gimps result in a KO by definition, a successful gimp can completely change the momentum of a match due to a player quickly and unexpectedly losing a [[stock]]. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries. | |||
Gimping is related to and sometimes confused with [[edge guard]]ing. The major difference between the two concepts is developer intent. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them, which is more or less how the game is supposed to be played. Gimping is more opportunistic and "fluky", involving a perfect set of circumstances not always possible in every match. For example, [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and outright KOing them would not be considered a gimp, but simply successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. | Gimping is related to and sometimes confused with [[edge guard]]ing. The major difference between the two concepts is developer intent. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them, which is more or less how the game is supposed to be played. Gimping is more opportunistic and "fluky", involving a perfect set of circumstances not always possible in every match. For example, [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and outright KOing them would not be considered a gimp, but simply successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. | ||