Editing Gameplay speed
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==Other causes of slow motion== | ==Other causes of slow motion== | ||
[[Image:ShadowChaosControl.jpg|thumb||250px|right|Characters caught in [[Shadow]]'s Chaos Control.]] | |||
In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | In addition to the Special Smash and Training Mode settings, future games would also introduce other sources of slow motion, while fast motion remains exclusive to those modes. These include: | ||
*[[Shadow]]'s Chaos Control – Shadow will cast a dark vortex that slows down the movement of each fighter except the summoner. | |||
*[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | *[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced to 1/2x speed. | ||
*[[Timer]] – An item introduced in ''Brawl''. Usually, when a fighter picks up a Timer, all other characters become slowed. However, the Timer has a small chance of backfiring, which can either slow all fighters including the user, or slow only the user. | |||
*During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | *During the activation of some [[Final Smash]]es. Notably, most final smashes utilize [[Slowdown]], but a handful of final smashes also use slow motion. | ||
*[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. | *[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''[[Super Smash Bros. Ultimate]]'', this only occurs when the fighter's last [[stock]] is lost. |