Editing Gameplay speed

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*{{SSB4|Olimar}}'s [[Winged Pikmin]] run out of energy very quickly, drastically reducing how far he can recover with them. This issue persists in ''[[Olimar (SSBU)|Ultimate]]''. Oddly, similar up specials like [[Robo Burner]] and [[Balloon Trip]] are not affected in this way.
*{{SSB4|Olimar}}'s [[Winged Pikmin]] run out of energy very quickly, drastically reducing how far he can recover with them. This issue persists in ''[[Olimar (SSBU)|Ultimate]]''. Oddly, similar up specials like [[Robo Burner]] and [[Balloon Trip]] are not affected in this way.
*The amount of time that {{SSBU|Bowser Jr.}} is unable to use his double jump (if he still has it) after jump cancelling [[Clown Kart Dash]] is reduced, allowing him to gain height faster.<ref>https://youtu.be/2KsXI3hbYxs?&t=210</ref>
*The amount of time that {{SSBU|Bowser Jr.}} is unable to use his double jump (if he still has it) after jump cancelling [[Clown Kart Dash]] is reduced, allowing him to gain height faster.<ref>https://youtu.be/2KsXI3hbYxs?&t=210</ref>
*If {{SSBU|Shulk}} buffers any special move other than [[Monado Arts]] as the [[respawn platform]] is lowering, the move's animation will be skipped when it activates as soon as Shulk can respawn. In the case of [[Air Slash]], this results in Shulk going into freefall, in the case of [[Back Slash]], it results in him immediately entering the second stage of the move (when the hitbox is already out), and in the case of [[Vision]], the move simply gets cancelled, but the particle effects still play.
*If {{SSBU|Shulk}} buffers an [[Air Slash]] as the [[respawn platform]] is lowering, he will enter freefall as soon as he is able to act.


Oddly, none of these issues appear to apply with slowdown, which has its own set of issues.
Oddly, none of these issues appear to apply with slowdown, which has its own set of issues.

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