Editing Game crash

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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
The [[Nintendo Switch]] handles game crashes differently from previous consoles. The console will not freeze or make a buzzing noise, and will instead automatically close a crashed game with a message saying that the game closed because an error occurred. This failsafe is meant for the game to be shut off cleanly without the player forcing the console to shut off, potentially breaking or corrupting any software or firmware. If a game is stored on a Game Card or an SD card, removing either card will crash the game with an error message, with the system shutting down in the latter case.
{{Main|Slingshot Crash}}
{{Cleanup|Section is very disorganized and doesn't fit the flow of prior sections.}}
The [[Nintendo Switch]] handles game crashes different from previous consoles. The console will not freeze or make a buzzing noise and instead will automatically close a crashed game with a message saying that the game closed because an error occurred. This failsafe is meant for the game to be shut off cleanly without the player forcing the console to shut off and potentially break or corrupt any software or firmware. If a game is stored on a Game Card or an SD card, removing the Game Card or SD card will crash the game with an error message, with the system shutting down in the latter case. While several methods of crashing ''Ultimate'' have been discovered, most have been patched out with game updates following their discoveries like ''Smash 4'' before it.


Just like the Nintendo 64 and Nintendo 3DS before it, ''Ultimate'' can crash if the connection between the game card and the Nintendo Switch is disrupted, as well as the connection between the Switch and MicroSD card. The Nintendo Switch is the most resilient against these occurrences due to both devices being completely covered during normal playing methods and can only occur intentionally or through catastrophic system failures.
Just like the Nintendo 64 and Nintendo 3DS before it, ''Ultimate'' can crash if the connection between the game card and the Nintendo Switch is disrupted, as well as the connection between the Switch and MicroSD card. The Nintendo Switch is the most resilient against these occurences due to both devices being completely covered during normal playing methods and can only occur intentionally or through catastrophic system failures.


While several methods of crashing ''Ultimate'' had been discovered, most can be classified as oversights from the developers or glitches with very specific sets of circumstances, both types of which have been patched out with game updates following their discoveries like with ''Smash 4''. An example of the former was using {{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], to finish certain {{SSBU|Classic Mode}} matches upon his release as a DLC character - while it did not crash the game it would instead cause a {{s|wiktionary|softlock}} likely due to its unique property of going straight to the results screen upon completion, forcing the player to reset the game anyway [https://twitter.com/TKOWL/status/1118725039690604545]. An example of the latter was using {{SSBU|Mii Brawler}}’s [[Counter Throw]] on an {{SSBU|Incineroar}} using [[Alolan Whip]] on another opponent, thereby leaving said opponent in a state of being invulnerable to grabs, crashing the game if the glitched opponent is KO'd.
A game crash that technically persists to this day was introduced with the release of {{SSBU|Piranha Plant}}, where the game is prone to crash while playing on [[All-Star Mode]] as said character, even corrupting save data. What is notable is that Nintendo has officially stated that they are unable to identify this source of this issue. The generally agreed upon theory for this crash occuring is that the game acts unusually with certain brands of SD card, which several of the affected player happened to be using.<ref>https://www.reddit.com/r/smashbros/comments/anbt2a/game_data_corrupted_while_playing_pikachu_online/</ref>


As of version 13.0.1 of Ultimate, very few methods of crashing the game officially remain. With the increasing popularity of modding ''Ultimate'', improper modifications and/or unstable mods are currently one of the main causes of game crashes, similar to ''Brawl'' and ''Smash 4'', though their stability has noticeably improved from previous Smash games and even earlier versions of ''Ultimate''.
Repeatedly using {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Pocket]] to 'play catch' with their forward aerials would crash the game before being patched in version 2.0.0. Additionally, under the proper circumstances, a {{SSBU|Mii Swordfighter}} can crash the game if they use [[Gale Stab]] during {{SSBU|Duck Hunt}}'s [[Wild Gunman]] [https://www.youtube.com/watch?v=Hg7sK7n2yR8] before being patched in the same update; however, a similar glitch in Century Smash persisted, involving the Mii Swordfighter and Duck Hunt{{fact}}.
 
Aiming {{SSBU|Pit}}'s Final Smash, [[Lightning Chariot]], beyond the blast zone on certain stages will make the game crash. Using {{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], to finish certain {{SSBU|Classic Mode}} matches can make the game {{s|wiktionary|softlock}}; though it does not crash, it stops responding to inputs, forcing the player to reset the game anyway. [https://twitter.com/TKOWL/status/1118725039690604545] The lock was likely due to its unique property of going straight to the results screen upon completion; however, it does not occur on the [[Spirit Board]]. Both of these glitches have been patched as of 3.0.1.
 
If a {{SSBU|Mii Brawler}} uses [[Counter Throw]] on an {{SSBU|Incineroar}} using [[Alolan Whip]] on another opponent, thereby leaving said opponent in a state of being invulnerable to grabs, the game will crash if the opponent is KO'd. Certain custom stage layouts crash the game if a character attempts to grab the ledge. The former glitch was patched in 3.1.0, and the latter was patched in 4.0.0.
 
While the opponent is under effect of the Zoroark + Hammer freeze glitch, th [[Final Smash]]es [[Darkness Illusion]], [[Great Aether]], and [[Omega Blitz]] would crash the game before the glitch was patched in version 6.1.0.
 
The process of hovering the cursor on {{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]] or {{SSBU|Final Destination}} on the stage selection screen, going to the music selection screen, selecting a specific song, pausing said song, going back to the universe menu, selecting “all” and choosing the hovered stage would cause the game to crash before being patched in version 8.1.0. This crash is notable for being the only known crash caused outside of regular gameplay.
 
Before 9.0.2, {{SSBU|Steve}} could crash the game by mining a curved rotating platform in a Stage Builder stage. Additionally, if any fighter stands on an extremely jagged point on a platform in Stage Builder, the game can also crash.
 
If Mii Brawler used [[Flashing Mach Punch]] while under the [[Timer]] effect on an opponent, the opponent can escape the move with an [[Air dodge]], and if the opponent grabs Mii Brawler, the game will crash. If the secondary [[Ice Climbers (SSBU)|Ice Climber]] is [[Star KO]]ed with [[Boss Galaga]] and the primary Ice Climber is hit with the [[Beetle]], the primary Ice Climber will incorrectly get Star KOed by the Beetle, leaving the Beetle off screen at the top of the screen. If the game ends with two or more Beetles at the top of the screen, the game will either freeze or crash depending on the circumstances. Both crashes have been patched in version 13.0.0.


==In competitive play==
==In competitive play==

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