Editing Game crash
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
The [[Nintendo Switch]] | The [[Nintendo Switch]] handles game crashes differently from previous consoles. The console will not freeze or make a buzzing noise, and will instead automatically close a crashed game with a message saying that the game closed because an error occurred. This failsafe is meant for the game to be shut off cleanly without the player forcing the console to shut off, potentially breaking or corrupting any software or firmware. If a game is stored on a Game Card or an SD card, removing either card will crash the game with an error message, with the system shutting down in the latter case. | ||
Just like the Nintendo 64 and Nintendo 3DS before it, ''Ultimate'' can crash if the connection between the game card and the Nintendo Switch is disrupted, as well as the connection between the Switch and MicroSD card. The Nintendo Switch is the most resilient against these occurrences due to both devices being completely covered during normal playing methods and can only occur intentionally or through catastrophic system failures. | Just like the Nintendo 64 and Nintendo 3DS before it, ''Ultimate'' can crash if the connection between the game card and the Nintendo Switch is disrupted, as well as the connection between the Switch and MicroSD card. The Nintendo Switch is the most resilient against these occurrences due to both devices being completely covered during normal playing methods and can only occur intentionally or through catastrophic system failures. | ||