Editing Galleom (SSBB)
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| [[File:GalleomTankDash.jpg|center|100px]] || Rush<br>({{ja|突進|Tosshin}}) || 16% || {{Button|GCN|R|s=32px}} || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. Has extremely long start-up frames. | | [[File:GalleomTankDash.jpg|center|100px]] || Rush<br>({{ja|突進|Tosshin}}) || 16% || {{Button|GCN|R|s=32px}} || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. Has extremely long start-up frames. | ||
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| [[File:GalleomTankFall.jpg|center|100px]] || Rush and Slam || 16% (Charge)<br><br>26% (Drop) || {{Button|GCN|L|s=32px}} || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). Because this move doesn't track | | [[File:GalleomTankFall.jpg|center|100px]] || Rush and Slam || 16% (Charge)<br><br>26% (Drop) || {{Button|GCN|L|s=32px}} || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). Because this move doesn't track in Boss Battles and Galleom doesn't have to reposition himself, he can use this move to occupy centre-stage and continue using his attacks. However, due to the extreme lag, this strategy is extremely risky, and can result in Galleom taking too much damage to make up for the lost time. | ||
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