Editing Frame
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==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
All ''Smash'' games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds | All ''Smash'' games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds. | ||
A notable example of lag caused by the game having issues making all necessary calculations is on [[Fountain of Dreams]] in both ''[[Super Smash Bros. Melee]]'' and ''Ultimate''; characters and items using special-effect-heavy animations combined with the reflective floor can cause the framerate to noticeably decrease as the game engine tries and fails to render the image in its proper resolution within a frame. This is one of the reasons why the stage is banned in doubles in ''Melee'' and on all modes in ''Ultimate'', as even minor lag can throw off experienced players. | A notable example of lag caused by the game having issues making all necessary calculations is on [[Fountain of Dreams]] in both ''[[Super Smash Bros. Melee]]'' and ''Ultimate''; characters and items using special-effect-heavy animations combined with the reflective floor can cause the framerate to noticeably decrease as the game engine tries and fails to render the image in its proper resolution within a frame. This is one of the reasons why the stage is banned in doubles in ''Melee'' and on all modes in ''Ultimate'', as even minor lag can throw off experienced players. | ||