Editing Frame

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==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==
All ''Smash'' games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds. While the [[Nintendo Switch 2]] is capable of outputting up to 120 frames per second, ''Ultimate'' has currently not been updated to run at that frame rate and is locked to 60 fps when played on that system.
All ''Smash'' games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds.


A notable example of lag caused by the game having issues making all necessary calculations is on [[Fountain of Dreams]] in both ''[[Super Smash Bros. Melee]]'' and ''Ultimate''; characters and items using special-effect-heavy animations combined with the reflective floor can cause the framerate to noticeably decrease as the game engine tries and fails to render the image in its proper resolution within a frame. This is one of the reasons why the stage is banned in doubles in ''Melee'' and on all modes in ''Ultimate'', as even minor lag can throw off experienced players.
A notable example of lag caused by the game having issues making all necessary calculations is on [[Fountain of Dreams]] in both ''[[Super Smash Bros. Melee]]'' and ''Ultimate''; characters and items using special-effect-heavy animations combined with the reflective floor can cause the framerate to noticeably decrease as the game engine tries and fails to render the image in its proper resolution within a frame. This is one of the reasons why the stage is banned in doubles in ''Melee'' and on all modes in ''Ultimate'', as even minor lag can throw off experienced players.

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