Editing Forward smash/Knockback chart

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{{ArticleIcons|series=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  


==Chart (SSB)==
==Chart (SSB)==
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.  
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.  


===NA===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}


===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%  
|1.|| {{SSB|Kirby}} || 17% || 80%  
|-
|-
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%  
|2.|| {{SSB|Donkey Kong}} || 20% || 84%  
|-
|-
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%  
|3.|| {{SSB|Link}} || 20% || 90%  
|-
|-
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|4.|| {{SSB|Yoshi}} || 18% || 92%
|-
|-
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|5.|| {{SSB|Captain Falcon}} || 18% || 95%
|-
|-
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|5.|| {{SSB|Ness}} || 18% || 95%
|-
|-
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|5.|| {{SSB|Pikachu}} || 18% || 95%  
|-
|-
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|8.|| {{SSB|Fox}} || 17% || 98%  
|-
|-
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|9.|| {{SSB|Mario}} || 17% || 100%  
|-
|-
|12.|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|9.|| {{SSB|Samus}} || 18% || 100%  
|-
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|9.|| {{SSB|Jigglypuff}} || 16% || 100%
|-
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|12.|| {{SSB|Luigi}} || 15% || 105%
|-
|13.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|17.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|18.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|18.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|18.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|21.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|22.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|23.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}
===AUS===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|3.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|5.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|6.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
===EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|-
|2.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|3.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|4.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|6.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
===Summary===
====NTSC-J to NTSC-U====
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
====NTSC-U to PAL (AUS)====
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
====PAL (AUS) to PAL (EUR)====
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}


==Chart (SSBM)==
==Chart (SSBM)==
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=====Legend=====
=====Legend=====
*Ice Climbers
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**S = only a solo Ice Climber lands his/her forward smash
**B = both Climbers land their smash
**B = both Climbers land their smash


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==Chart (SSBU)==
==Chart (SSBU)==
{{incomplete}}
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}


==See also==
==See also==

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