Editing Flinch
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To summarize, there are a total of 17 possible flinching animations in ''Smash 64'' and ''Melee'', 18 in ''Brawl'', 19 in ''Smash 4'', and 20 in ''Ultimate''. | To summarize, there are a total of 17 possible flinching animations in ''Smash 64'' and ''Melee'', 18 in ''Brawl'', 19 in ''Smash 4'', and 20 in ''Ultimate''. | ||
==Flinchless== | |||
Certain attacks do not cause opponents to flinch. The first attacks to be flinchless are {{SSBM|Fox}}'s [[Blaster (Fox)|blaster]] and {{SSBM|Mr. Game & Watch}}'s [[Judge]] in ''Melee'', where the ability to flinch opponents was manually turned off in the game code. [[Glancing blow]]s had similar coding. ''Brawl'' introduced "Flinchless" as an attack [[effect]] where a [[hitbox]] does not cause the opponent to flinch automatically. | |||
===List of attacks that do not cause flinching=== | |||
====By characters==== | |||
{|class="wikitable sortable" | |||
|- | |||
!Character | |||
!Move | |||
!Games | |||
|- | |||
|All characters | |||
|[[Glancing blow]]s | |||
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |||
|[[Fox]] | |||
|[[Blaster (Fox)]] | |||
|- | |||
|[[Mr. Game & Watch]] | |||
|[[Judge]] (1 card) | |||
|- | |||
|rowspan=2|[[Mario]] | |||
|[[F.L.U.D.D.]] | |||
|rowspan=6|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |||
|rowspan=2|[[Cape]] | |||
|- | |||
|[[Dr. Mario]] | |||
|- | |||
|[[Ness]] | |||
|[[PSI Magnet]] (ending) | |||
|- | |||
|rowspan=4|[[Olimar]] | |||
|[[Pikmin throw]] (latch damage) | |||
|- | |||
|[[End of Day]] ([[bulborb]]s) | |||
|- | |||
|Neutral attack (antenna) | |||
|rowspan=2|{{GameIcon|SSBB}} | |||
|- | |||
|Down tilt (antenna) | |||
|- | |||
|[[Link]] | |||
|[[Gale Boomerang]] (return) | |||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |||
|- | |||
|[[Squirtle]] | |||
|[[Water Gun]] | |||
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSBU}} | |||
|- | |||
|[[Snake]] | |||
|[[Grenade]] (pre-explosion) | |||
|} | |||
====By stage hazards==== | |||
{|class="wikitable sortable" | |||
|- | |||
!Stage | |||
!Hazard | |||
!Games | |||
|- | |||
|[[WarioWare, Inc.]] | |||
|{{s|supermariowiki|Kitty Cover}} (rain) | |||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|} | |||
====By items==== | |||
{|class="wikitable sortable" | |||
|- | |||
!Item | |||
!Attack | |||
!Games | |||
|- | |||
|[[Kyogre]] | |||
|[[Hydro Pump]] | |||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|} | |||
{{Effects}} | |||
[[Category:Effects| ]] | |||
[[Category:Game physics]] | [[Category:Game physics]] |