Editing Flaws in artificial intelligence

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Finally, some new problems now exist, which appear to be developer oversights due to some new mechanics. CPU-controlled {{SSBU|Joker}}s use [[Grappling Hook|Wings of Rebellion]] while onstage as they are incorrectly programmed to use their up special to grab aerial opponents using [[Grappling Hook]], even with [[Arsène]] active. CPU {{SSBU|Hero}}s very rarely use their [[Command Selection]] moves, and {{SSBU|Ryu}} and {{SSBU|Ken}} will constantly spam light up/down tilts without following up with a move. In addition, CPUs will also likely respond incorrectly to certain attacks, items, and stage hazards that they were able to respond correctly to in previous games, such as the ''Don't Move!'' and ''Taunt!'' Microgames from the [[WarioWare, Inc.]] stage. They also have issues responding with new items, as they will break [[Fake Smash Ball]]s instead of trying to dodge them entirely. Finally, forcing CPUs into conflicting situations may cause them to react in unusual ways as they will attempt to do two actions at once: for instance, CPUs may perform frame-perfect dash dances on the spot or near the ledge if they are cornered by traps (such as [[TNT]]), or perform the same dash dance until approached after KOing a human player during a 1v1 match.
Finally, some new problems now exist, which appear to be developer oversights due to some new mechanics. CPU-controlled {{SSBU|Joker}}s use [[Grappling Hook|Wings of Rebellion]] while onstage as they are incorrectly programmed to use their up special to grab aerial opponents using [[Grappling Hook]], even with [[Arsène]] active. CPU {{SSBU|Hero}}s very rarely use their [[Command Selection]] moves, and {{SSBU|Ryu}} and {{SSBU|Ken}} will constantly spam light up/down tilts without following up with a move. In addition, CPUs will also likely respond incorrectly to certain attacks, items, and stage hazards that they were able to respond correctly to in previous games, such as the ''Don't Move!'' and ''Taunt!'' Microgames from the [[WarioWare, Inc.]] stage. They also have issues responding with new items, as they will break [[Fake Smash Ball]]s instead of trying to dodge them entirely. Finally, forcing CPUs into conflicting situations may cause them to react in unusual ways as they will attempt to do two actions at once: for instance, CPUs may perform frame-perfect dash dances on the spot or near the ledge if they are cornered by traps (such as [[TNT]]), or perform the same dash dance until approached after KOing a human player during a 1v1 match.
Yet another change from ''SSB4'' to ''Ultimate'' is that CPUs almost never taunt outside of extremely rare occasions, meaning that they usually never do it in a typical game.


It should be noted that [[Spirit#Spirit Battles|Spirit Battles]] utilize numerous, specialized CPU settings, which can cause CPUs' effectiveness in the mode to vary wildly.
It should be noted that [[Spirit#Spirit Battles|Spirit Battles]] utilize numerous, specialized CPU settings, which can cause CPUs' effectiveness in the mode to vary wildly.

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