Editing Fire Primid

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'''Fire Primids''' ({{ja|ファイアプリム|Faia Purimu}}, ''Fire Prim'') are red [[Primid]]s who can breathe fire.
'''Fire Primids''' ({{ja|ファイアプリム|Faia Purimu}}, ''Fire Prim'') are [[Primid]]s that possess pyrokinesis.


==Overview==
==Overview==
Fire Primids are different from other Primids by the fact that while normal Primids are green, Fire Primids are red, and instead of punching or using a weapon, they expel fire from their mouths. They attack in two different ways, with either a small fireball or a larger breath of fire. The fireball attack does light [[damage]] and [[knockback]] and it can be [[reflect]]ed, however, as Fire Primids are near-immune to fire, this is not an effective strategy. How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire breath, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack and it cannot be reflected. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. They do possess the "spear-jump" attack; however, it is seldom used offensively as opposed to maneuvering.
Fire Primids are somewhat different from other Primids by the fact that while ordinary ones are green, these Primids are red and, instead of utilizing hand-to-hand combat or a weapon, expel fire-based [[projectile]]s from their faces. They attack in two different ways, with either a small fireball or a larger burst of fire. The fireball attack does light [[damage]] and [[knockback]], while it can be [[reflect]]ed, however, as Fire Primids are near-immune to fire, this is not an effective strategy. How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire burst, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack, it cannot be reflected and the Fire Primid's body does damage if hit from behind during the move. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. They do possess the "spear-jump" attack; however, it is seldom used offensively as opposed to maneuvering.
 
==Moveset==
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Fireball
|4 + 1.4d
|A low damage, low knockback fireball. Deals 4% additional [[shield damage]]. Velocity scales with difficulty.
|-
|Fire Breath<!--BigFlameBreath-->
|2 + 0.8d (hits 1-5)<br>5 + 2.2d (final hit near), 4 + 2.0d (final hit far)
|A stream of fire coming from the Fire Primid's mouth. The multihits are relatively weak and have an [[SDI]] multiplier of 4×. The final hit deals more damage and knockback though has a [[sourspot]] far away. The multihits have 5% additional shield damage and the final hit deals 15% additional shield damage, destroying shields quickly. It has a large hitbox, making it possible to get hit while behind the Fire Primid if walking into it or using melee attacks.
|-
|Spear Jump<!--HeadButtHiJump > HeadButtHi-->
|8 + 2.2d (initial jump)<br>6 + 2.0d (spin)
|Crouches down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. They can jump at a slight angle in the player's general direction instead of just straight up.
|-
|[[Careening]]<!--BulletMode-->
|12 - 0.5d
|&mdash;
|}


==Damage taken==
==Damage taken==

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